Homebrew ROM Hack SNES - BATMAN 89

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SUPER-J11BIT

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Hey everyone!

I'm starting this thread to share my new homebrew project for the Super Nintendo: BATMAN '89.

The idea is to build a game based on Tim Burton's 1989 Batman film, using the sprites and backgrounds from the PC Engine version (Sunsoft) as the graphical base — they fit the SNES really well in terms of style and proportions. On top of that, I'm planning to include the cutscenes from the Amiga version (Ocean), which blend in nicely from an art standpoint.

Why Batman '89 on SNES
Here's the thing: the first Batman movie never made it to the Super Nintendo.

The SNES got:

Batman Returns (1992)
Batman Forever (1995)
Batman & Robin (1997)

But Tim Burton's 1989 Batman was never developed for the SNES. It existed on NES, Game Boy, Genesis, PC Engine, and Amiga — but on Nintendo's 16-bit console, it's always been a missing chapter.

So I figured: why not build it?
The goal is to fill that gap — imagining what a Batman '89 on SNES could have been, taking the best of the existing versions and adapting it to the console.

LET THE CODING BEGIN!!
 
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