Hacking SNEEK v2

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I'm trying to launch Rock Band 2 from USB. I deleted the update partition with WiiScrubber and I have all the required files on USB:\games\SZAE, but the disk could not be read on the disk channel. Any help?
 
Kovani said:
I'm trying to launch Rock Band 2 from USB. I deleted the update partition with WiiScrubber and I have all the required files on USB:\games\SZAE, but the disk could not be read on the disk channel. Any help?

do you have a title update in rb 2? if yes would u mind to upload it in mediafire, cause im need that, FYI RB 2 can't run in Disc Channel if the title updater erased, tq.
 
SanGor said:
SlotID is a number not the GameID
well they installed on my emulated nand ok and channels are visible in showmiiwads haven't tested yet as I've been busy

@mousex That's the idea I had if the slot numbers change when you add games the folder name would be used for the slot ID plus when I have 2 or more games on the Hdd the slot.bin file created by sneek is just all 0's
 
longtom1 said:
you build sneek(boot2.bin boot2_usb.bin) with IOS70's 0000000e.app but the di.bin is built with IOS60's 00000001.app

Other than some date stamps and some additional debug output from IOS70, di modules made with IOS60 and IOS70 are pretty much identical. There is about a 53 byte difference (the previous exceptions notwithstanding).

Still, if Det1re and crediar say that the di module should be built with IOS60 then I will stick with that.

Thanks for the info.
 
In case anyone is having trouble building r73 with the build_boot2.cmd batch file - make the changes in bold below:

@echo off
echo Building..
make -C es clean all
make -C fs clean all
make -C fs-usb clean all
make -C di clean all
make -C mini-tree-mod clean all

echo Patching..

echo Patching for SNEEK
echo IOSKPatch: SD (with di)
IOSKpatch\IOSKPatch 0000000e.app 0000000E-TMP.app -s -d > NUL
echo elfins: Creating boot2_di.bin (SDCard as NAND, with DI module support)
ELFIns\elfins 0000000E-TMP.app boot2_di.bin es\esmodule.elf fs\iosmodule.elf > NUL

echo IOSKPatch: SD (no di)
IOSKpatch\IOSKPatch 0000000e.app 0000000E-TMP.app -s > NUL
echo elfins: Creating boot2_sd.bin (SDCard as NAND)
ELFIns\elfins 0000000E-TMP.app boot2_sd.bin es\esmodule.elf fs\iosmodule.elf > NUL

echo Patching for UNEEK
echo IOSKPatch: USB (no di)
IOSKpatch\IOSKPatch 0000000e.app 0000000E-TMP.app -u > NUL
echo elfins: Creating boot2_usb.bin (USB as NAND)
ELFIns\elfins 0000000E-TMP.app boot2_usb.bin es\esmodule.elf fs-usb\iosmodule.elf > NUL

echo elfins: Creating di.bin
ELFIns\elfins 00000001.app di.bin di\iosmodule.elf > NUL

del 0000000E-TMP.app
 
Spotted that yesterday you might want to add

Code:
move mini-tree-mod\armboot.bin armboot.bin

at the end so the newly compiled armboot.bin shows on sneek folder
 
cwstjdenobs said:
Anyone else having problems with IOS reloading games? Sam and Max (1 and 2) freezes when loading an episode, MPT sends me to the SM, and trying to install the Mariokart Channel sends me back to the SM.

Edit: And as soon as I set up MK:Wii and boot in to SNEEK the channel disappears from the SM...

OK, I've tested everything I've got that does an IOS Reload except HOTD 2 and 3 and I'm getting exactly the same results as you would with a normal USB loader while using the newer DI module (either freezes or returning to the SM). Can anyone think of anything I should check before submiting an issue?
 
NVM: can not reproduce the problem
wacko.gif


(Wii 4.2 Pal)
 
bewitched said:
After starting SNEEK with bootmii from the HBC, it loads SNEEK and i can run the HBC. Then i choose an app and all is working ok
yaywii.gif

But after quiting the application i get thrown back to the official Wii System menu, instead of returning to SNEEK?

(Wii 4.2 Pal)
That shouldn't be possible at all. What homebrew causes this? USB Gecko log available?
 
mousex said:
It also didn't work with an zero as SlotID (so the plain slotid numbers are out of the game too I guess). Didn't try the folder names yet.
what are you supposed to do then?? tried folder names and it just reset the wii
 
I compiled Sneek and I am using it with di. This is my setup on SD (Nand dump folders are also in root):
Code:
bootmii
-armboot.elf
-bootmii.ini
-ppcboot.elf
boot2.bin
All I get is when I select bootmii from HBC is a black screen and the disk drive flashes on and on.
Any help?
 
I really need some advice. I spent a lot of time to get a game working from USB, but I didn't find anything to help me. Here is the detailed steps I've followed.

I downloaded the latest Sneek revision (r73). I ran build_boot2 after editing a couple of lines. By the way, I used 0000000e.app (from IOS70) and 00000001.app (from IOS60). I didn't get any error in the compiling process. I renamed boot2_di.bin to boot2.bin and I placed this file along with di.bin and the NAND dump in the root of my SD card.

I took an ISO from my WBFS partition and ran WiiScrubber to delete the update partition of the game. Then, I extracted all the required files from the game partition to where they should be in USB:\games\XXXX according to mousex's picture.

When I turn on the Wii and I go to the disc channel, it says that the disc could not be read. At least slot.bin is created on my HDD. I also tried BannerMe, but when I launch the channel on my Wii it returns to the system menu. I tried with 5 different game and I got the same result.

Does anyone have the same problem or know what I am doing wrong?
 
anyone can help me out?

While compiling the makefile exits with some strange behaviour, failing on some plugin.

25qfwnl.png


using win7 x64. Anyone knows what is it? Btw...final directory tmp has all folders/files created in SNEEK and UNEEK folders, despite this.
 

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