Even if you could get it to install like that, you'd still be in an unpatched sysNAND, so you wouldn't be able to start whatever you installed.

Now can someone make a new ninjhax with kernel access and all RAM?
While I actually own Cubic Ninja, I think removing reliance on a game that is no longer being manufactured would be a massive step forward.no, but it means that someone could get around to creating a hbloader.cia that would actually work so .cia users could run emulators with dynarecs. It's a start in the right direction.
While I was in the shower last night, I finally fell out of the denial stages of the limitations of the .3dsx format. .cia format homebrew has access to almost everything(except stuff that requires kernel access), and it's only limited by the fact that there's no kernel access yet, and a lot of the stuff that would make for better homebrew (the svcControlProcessMemory stuff) isn't implemented yet.
I do agree that there needs to be a standard format so that developers don't have to supply all 3 (dooes anyone even ship .3ds homebrew anymore?), and worry about which format is limited in which way. Unfortunately, it looks like .cia is still the better choice, unless ninjhax's predecessor has a way to gain access to all SVCs and service ports.
Can the .cia format provide the same access to services that allows recompilation? I've read that it doesn't for some reason. That's why only the .3dsx version of CitrAGB supports dynamic recompilation.
CIA don't give access to "kernel". It runs in ARM11 userland like anything else, but has access to services described in the exheader.
yes, and with .cia you can give yourself access to svcControlProcessMemory, it's just that nobody has gotten around to it yet.AFAIK 3dsx can do that because it has access to hb which was taken over from ro.


