For example the fact you have to battle The Imprisoned (If I got the name right, the one who walks up a spiral hill) three times, twice within the space of an hour and a half. He's cool at first but I found this tedious.
Then theres the 4 spirit realm bits, fun at first but at the 4th time i'm like: are you kidding me?
You have to visit the first dungeon again to get water...
the musical note collecting game, incredibly boring. Made even more obnoxious by the fact the water dragon has Irrefutable proof that you are the chosen hero but decides to test you anyway!
The dowsing got a bit lame after the Nth time you needed to use it.
Having to fight the first dungeon boss again in one of the later dungeons, bit uninspired.
Having to fight 2 other dungeon bosses again,
That bit where you lose all your gear as an excuse to prolong the game and not have to make another area. only mildly interesting,
Fi is incredibly annoying: "You are down to three hearts!" - *Cutscene shows boss door, I think, yeah thats a boss door alright* she shows up and tells me that i should probably go through that door, its important. Thank you captain obvious - she does that a lot.
The dungeons are fairly small, and all of them I could do basically on autopilot, except the 7th one. My favorite one is the 7th one. Where is the dungeon which rivals The City in the Sky from twilight princess though?
The long gap between the 6th and 7th dungeon...
The motion controls for the sword are perfect however whenever I needed to aim, I always had to press down to recenter it, why couldn't it use the sensor bar?!
The problem where the game would make a big deal out of rupees you pick up every time you restarted the game has been amplified with the treasure. I know what Amber relic is, shut up.
The biggest complaint on further reflection is how much they tried to make the dungeon like parts part of the rest of the world, they succeeded, but it makes the dungeons nothing special. I ended up spending most of my game not in the dungeons, which should be the main focus of the game as they have _always_ been the best part. I'm disappointed by how the dungeons basically got put to the bench. Other games in the series I realize had a lot of non dungeon bits but nowhere near as bad as this.