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Thoob said:Note that the relationship between cores and threads is a common source of confusion. The PPE core is dual threaded and manifests in software as two independent threads of execution while each active SPE manifests as a single thread. In the PlayStation 3 configuration as described by Sony, the Cell processor provides nine independent threads of execution.DiscostewSM said:Plot thickensQUOTE said:If Sony were to expand on this and use the Cell Processor to calculate extraordinary 3D accuracy over and above what Kinect can achieve, we could see Kinect easily superceded.
I don't know if it would supersede it, since it would require using one or more SPEs on the Cell processor, leaving fewer for the games themselves that would be using the technology, while Kinect is all done on it's own hardware before sending the results to the XBox 360 console.
Most PS3 games don't even come close to using 4 cores (multiplatform games are coded for the 360 and then ported, so only use 3) so I don't see how this would be any problem at all.
More I research this matter more interesting it gets,
From Wikipedia, the free encyclopedia
QUOTEThe processor, internally codenamed "Waternoose" by IBM[1] and XCPU by Microsoft, is based on IBM's PowerPC instruction set architecture, consisting of three independent processor cores on a single die. These cores are slightly modified versions of the PPE in the Cell processor which was designed specifically for the PlayStation 3.[2][3] Each core has two symmetric hardware threads (SMT), for a total of six hardware threads available to games.
On May 17, 2005, Sony Computer Entertainment confirmed some specifications of the Cell processor that would be shipping in the forthcoming PlayStation 3 console.[22][23][24] This Cell configuration will have one Power processing element (PPE) on the core, with eight physical SPEs in silicon.[24] In the PlayStation 3, one SPE is locked-out during the test process, a practice which helps to improve manufacturing yields, and another one is reserved for the OS, leaving 6 free SPEs to be used by games' code.
QUOTE
At this point I was about to hit submit I realized that all this hardware discussion is pointless. It's not the number of cores or threads make me buy a console.














