Wow, the emulation Wii scene is dying. Let's spice things up a little:
https://www.dropbox.com/sh/wcgvd6v3qs0v1en/2TK5NPcUHi
My dropbox folder with the latest builds. These include:
- Overlay support. That means SCANLINES. I've uploaded some scanline overlays here:
https://www.dropbox.com/sh/nyo4j159zo7n8ic/AvGfc7x-sr
But the devs are uploading them to the Git repo too.
- Re-mapping of every input and hotkey. That means fast foward enable, thus making Mednafen Virtual Boy and Virtua Racing playable.
- Mednafen PSX. Works, slow as hell but works. Just for fun.
- The broken cores of CPS2 and Tyrquake. I've opened a ticket in Github, so let's see. For quake use tyrquake_libretro_old.dol and for CPS2 with scanline support use the fba_cores_cps2_libretro.dol from the previous working version folder.
Bonus psx screenshots:
http://imgur.com/a/OmDnl
https://www.dropbox.com/sh/wcgvd6v3qs0v1en/2TK5NPcUHi
My dropbox folder with the latest builds. These include:
- Overlay support. That means SCANLINES. I've uploaded some scanline overlays here:
https://www.dropbox.com/sh/nyo4j159zo7n8ic/AvGfc7x-sr
But the devs are uploading them to the Git repo too.
- Re-mapping of every input and hotkey. That means fast foward enable, thus making Mednafen Virtual Boy and Virtua Racing playable.
- Mednafen PSX. Works, slow as hell but works. Just for fun.
- The broken cores of CPS2 and Tyrquake. I've opened a ticket in Github, so let's see. For quake use tyrquake_libretro_old.dol and for CPS2 with scanline support use the fba_cores_cps2_libretro.dol from the previous working version folder.
Bonus psx screenshots:
http://imgur.com/a/OmDnl