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Resident Evil 3 Remake launches April 2020
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<blockquote data-quote="FAST6191" data-source="post: 8888307" data-attributes="member: 32303"><p>While I was one to laugh at the left4dead2 being too soon boycott I can see the general notion being a good one. Release it, let it breathe, ply it with some updates and DLC, allow mods to start trickling in... release another game just after it and you risk disrupting that. On the flip side your devs might also have troubles maintaining pace or if you split it between teams you end up with a schizophrenic output (see most later COD titles, assassin's creed, before sports games decided to become roulette wheels then those too if they tried changing, possibly need for speed with things like shift) unless you are really good and I don't think Capcom has been really good for a while now.</p><p></p><p>There is the option that this is like the classic release a new game (engine) and the next year is spent polishing that up with lessons learned (I don't know how many times we have seen this, even more so if you count expansions/DLC and "gold" releases) but to dismiss worries of franchise fatigue and the others out of hand is rather brash from where I sit.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 8888307, member: 32303"] While I was one to laugh at the left4dead2 being too soon boycott I can see the general notion being a good one. Release it, let it breathe, ply it with some updates and DLC, allow mods to start trickling in... release another game just after it and you risk disrupting that. On the flip side your devs might also have troubles maintaining pace or if you split it between teams you end up with a schizophrenic output (see most later COD titles, assassin's creed, before sports games decided to become roulette wheels then those too if they tried changing, possibly need for speed with things like shift) unless you are really good and I don't think Capcom has been really good for a while now. There is the option that this is like the classic release a new game (engine) and the next year is spent polishing that up with lessons learned (I don't know how many times we have seen this, even more so if you count expansions/DLC and "gold" releases) but to dismiss worries of franchise fatigue and the others out of hand is rather brash from where I sit. [/QUOTE]
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