Homebrew [Request]Daisy Wheel Interface

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Arseface_TM

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I really want some console roguelikes ported at some point, and that will never happen without a proper input method. If anybody wants to take this on I'd appreciate it. It would also allow for a lot more diversity in standard computing applications like text editor or a remote terminal or what have you.

I'd like for a module to be made that accepts inputs the way Steam Big Picture does.
steambigpicture002-11404982.jpg

Some changes would need to be made to accommodate o3DS, since it lacks zl/r. It'd also probably help to have numpad vs regular numbers for roguelike use.

I'd suggest changing the interface to include a neutral option if no inputs are made as well.

My proposed setup is this. The number left of the = is the corresponding numpad direction. The right are the xyba buttons, in that order.

Code:
2 = a,b,c,num2     L2 = A,B,C,2   R2 = some symbols
3 = d,e,f,num3     L3 = D,E,F,3   R3 = some more symbols
6 = g,h,i,num6     L6 = G,H,I,6   R6 = you get it
9 = j,k,l,num9     L9 = J,K,L,9
8 = m,n,o,num8     L8 = M,N,N,8
7 = p,q,r,num7     L7 = P,Q,R,7
4 = s,t,u,num4     L4 = S,T,U,4
3 = v,w,x,num3     L3 = V,W,X,3
1 = y,z,",",num1   L1 = Y,Z,".",1
5 = space, bspace, enter, num5   L5 = <,>,?,5

A small portion of the bottom screen can show which inputs would be what. For instance, if you were holding right it should look like
Code:
    h 
 g     i
   #6
if L were pressed and you were holding left, it should look like this
Code:
    T
 S     U
    4
if nothing were held, it would look like this or you could add symbols like a return or backspace sign
Code:
   bsp
spc   ent
   #5

So, who's gonna call me lazy for not tackling this myself? I'm not sure you want poorly written bad stuff as something to be plugged into other projects, and I messed up setting up the dev environment anyways.

EDIT: Typos
 
Last edited by Arseface_TM,

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