Homebrew REQ : People to make puzzle levels...

  • Thread starter Thread starter Jayenkai
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Jayenkai said:
Dang, so they do.. Could've sworn I fixed that!! WTF?!!

*sigh* there's a week 2 fix for you!

Note : Do NOT fix the levels, It's a game bug, not a level bug!

*lightbulb*
Oh, and I just realised what it is, too...
It's 'cos I offset the PC maps slightly, to center it in the level area, but forgot to offset munky.... So he's slightly to the left+up, from where he oughta be.


New game is PC.
And new game is currently at the following point.
"Hmm.. OK... Now that I've drawn a nice looking platform, wtf am I going to do with it!!"
And so goes the thoughts behind AGameAWeek.. It's 95% unplanned chaos!
ok but i will still stock up the mapcount in the first pak to match with the others
and if i find the time i will definitely work on another pak

btw i really like the maps with the doors and keys and stuff really makes your brain start thinking
biggrin.gif


what about a random maze game for the ds as your next game?^^
http://en.wikipedia.org/wiki/Maze_generation_algorithm
 
I think, what with PC Blockman Gets, DS Blockman Gets, and PC Blockman Gets More (which is kick-ass by the way!) all being done within the past month or so, I've had enough of mazes for a wee while
wink.gif


Plus, if I were to think up more Maze-based ideas, they'd probably just end up in the next Blockman Gets, anyway!!

..
Looking forward to getting more levels, though!!


...
To be fair, I'll probably just make a really rubbish app, with a really nice gui.

(\me's ticked off that a frickin' Stopwatch already has more frontpage comments than Munky Blocks.. Comment Envy's setting in again.)
 
just wanted to mention some bugs i discovered while playing so far:
editor:
- the selection-icon is a bit off to the right but if you try the level and reenter the editor it sometimes is in the right position
- if you move around on the map on the lower screen while creating the level some weird artefacts or copies of the level appear in the upper middle of the screen
- if you try the level, the quit and the retry button both gets you in the editor again, where retry should just restart the level
- there's no current way of quitting the editor now - atleast i havent found one yet (a button would be nice)

a comment on one of the screens on how to enter the editor would be helpful, cause i just tried every single button till i found the right one

and a option to rename the created levelpaks within the game would be nice


hope i could help
yaynds.gif
 
the selection-icon is a bit off to the right and weird artifacts are both part of the same "WTF IS DOING THAT!!?" bug. I have no idea what that is, and have hunted high and low. I can only assume it's a weird memory issue. I'm hunting! I'll find it!

Retry = Restart, probably should've, but never bothered to. It needs an extra function to reload the level from the alternate array.. I'll do that later, couldn't be bothered since the Test button's right there on the screen anyway! Nice and quick!!

Quit is on the bottom left of the first tab. Didn't quite fit with all the other blocks, so it's only there for the first tab!


The editor thing.. Read the readme
wink.gif


And, an option to rename would require me to bother adding a keyboard, and all of that.. .. Too lazy!
wink.gif
 
Jayenkai said:
the selection-icon is a bit off to the right and weird artifacts are both part of the same "WTF IS DOING THAT!!?" bug. I have no idea what that is, and have hunted high and low. I can only assume it's a weird memory issue. I'm hunting! I'll find it!

Retry = Restart, probably should've, but never bothered to. It needs an extra function to reload the level from the alternate array.. I'll do that later, couldn't be bothered since the Test button's right there on the screen anyway! Nice and quick!!

Quit is on the bottom left of the first tab. Didn't quite fit with all the other blocks, so it's only there for the first tab!


The editor thing.. Read the readme
wink.gif


And, an option to rename would require me to bother adding a keyboard, and all of that.. .. Too lazy!
wink.gif

For the quit button in the editor:
why not move the test button direct unter the wipe button an place the quit button unter them?
that way you'd see all important buttons at any time

and just realized that your game is missing an icon that shows up in the flashcardmenu
the squared monkey would fit imo

Posts merged

QUOTE(Jayenkai @ Nov 25 2009, 04:32 PM) the selection-icon is a bit off to the right and weird artifacts are both part of the same "WTF IS DOING THAT!!?" bug. I have no idea what that is, and have hunted high and low. I can only assume it's a weird memory issue. I'm hunting! I'll find it!

Retry = Restart, probably should've, but never bothered to. It needs an extra function to reload the level from the alternate array.. I'll do that later, couldn't be bothered since the Test button's right there on the screen anyway! Nice and quick!!

Quit is on the bottom left of the first tab. Didn't quite fit with all the other blocks, so it's only there for the first tab!


The editor thing.. Read the readme
wink.gif


And, an option to rename would require me to bother adding a keyboard, and all of that.. .. Too lazy!
wink.gif
For the quit button in the editor:
why not move the test button direct unter the wipe button an place the quit button unter them?
that way you'd see all important buttons at any time

and just realized that your game is missing an icon that shows up in the flashcardmenu
the squared monkey would fit imo
 
Yeah, I tend to be lazy when it comes to the rom's info.
You'll probably notice it's called "Mario's Fiery Forth" in the rom, too!
Lazy? Yeah, but I'm writing AGameAWeek, so I'm allowed to be
wink.gif


As for the icon, though. PALib's nice, I use it for everything DS'y, and I since I tend to forget to add credits to PALib in the games, it's nice to at least have the icon there to say it.
PALib kicks ass!


As for the quit, I shoved it out of the way incase you accidentally hit it.
I was then planning to do that with the Wipe button, too, but.. Dur.. Mr Forgetful!!

I might make Tab-5, and put all of the function buttons in there.
 
Well, its about game over for me to play anything anymore xD...I just totaled my DS (posting it on my rarely used tempblog o.0). Hope this all goes well (and I hope my parents have mercy on me).
 

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