The current version released has a few issues, one of them being that the release build has an issue opening more than one command list. About things showing as unknown, it's simply that the events.cfg file isn't up to date. The latest one is on my github will fix the problem with certain moves crashing and fill in some info.
I suppose now is better a time than any to get an actual workable version out.
You can grab it here. I'll update the OP as well, here is the current changelog
- Allow parsing all fighter animations by selecting the fighter's "motion" folder (the folder containing the other folders named "body" and such), rather than selecting the main.pac/bch.
- Restructured the tree view for better usage
- Renamed Frame_Speed_Multiplier to Set_Frame_Duration to better indicate usage
- Current tab handle is colored green to easily distinguish from non selected tabs
- Fix switching / opening tabs causing crashes in release builds
- Fix Parse Animations throwing errors on certain characters
- Fix rebuilding ACMD crashing on taunt, crouch, etc
- Merge new custom codebox branch
- Add IASA / Allow_Interupt command
- Add TRUE/FALSE/COMPARE/IS_BIT_SET commands
- Autocalc TRUE/FALSE/GOTO commands.
- Autoformat on entering closing bracket '}'.
- Remove indent level and do indenting based on enclosing brackets.
- fix save as
- fix parsing animations in fighter mode
- fix save in fighter mode
- add "mode" combo box to file menu to save as either big endian or little endian for wiiu/3ds.
- display subaction index next to CRC in treeview
- return to displaying empty event lists in fighter mode to preserve subaction indexes.
- Update with new 1.1.4 commands
- parsing animations now preserves subaction index
- Allow adding commands to empty lists
- fix infinite loop memory leak when someone mistakenly opens anything other than ACMD
NOTICE: Selection is not working with the new codebox, that's why it's a prerelease