Add/Set_Momentum(Unknown=1.2, Unknown=0.25, Unknown=0x1)
Code:Add/Set_Momentum(Vertical=1.2, Horizontal=0.25, Mode=SET)
Animation parsing is not working with this beta, but the code im running through visual studio still use the selecting main.bch file, while having all of your other functions and work. I don't know if I grabbed a version before you made this one, or if this beta is made from code not pushed on git.The current version released has a few issues, one of them being that the release build has an issue opening more than one command list. About things showing as unknown, it's simply that the events.cfg file isn't up to date. The latest one is on my github will fix the problem with certain moves crashing and fill in some info.
I suppose now is better a time than any to get an actual workable version out. You can grab it here. I'll update the OP as well, here is the current changelog
NOTICE: Selection is not working with the new codebox, that's why it's a prerelease
- Allow parsing all fighter animations by selecting the fighter's "motion" folder (the folder containing the other folders named "body" and such), rather than selecting the main.pac/bch.
- Restructured the tree view for better usage
- Renamed Frame_Speed_Multiplier to Set_Frame_Duration to better indicate usage
- Current tab handle is colored green to easily distinguish from non selected tabs
- Fix switching / opening tabs causing crashes in release builds
- Fix Parse Animations throwing errors on certain characters
- Fix rebuilding ACMD crashing on taunt, crouch, etc
- Merge new custom codebox branch
- Add IASA / Allow_Interupt command
- Add TRUE/FALSE/COMPARE/IS_BIT_SET commands
- Autocalc TRUE/FALSE/GOTO commands.
- Autoformat on entering closing bracket '}'.
- Remove indent level and do indenting based on enclosing brackets.
- fix save as
- fix parsing animations in fighter mode
- fix save in fighter mode
- add "mode" combo box to file menu to save as either big endian or little endian for wiiu/3ds.
- display subaction index next to CRC in treeview
- return to displaying empty event lists in fighter mode to preserve subaction indexes.
- Update with new 1.1.4 commands
- parsing animations now preserves subaction index
- Allow adding commands to empty lists
- fix infinite loop memory leak when someone mistakenly opens anything other than ACMD
The current version released has a few issues, one of them being that the release build has an issue opening more than one command list. About things showing as unknown, it's simply that the events.cfg file isn't up to date. The latest one is on my github will fix the problem with certain moves crashing and fill in some info.
I suppose now is better a time than any to get an actual workable version out. You can grab it here. I'll update the OP as well, here is the current changelog
NOTICE: Selection is not working with the new codebox, that's why it's a prerelease
- Allow parsing all fighter animations by selecting the fighter's "motion" folder (the folder containing the other folders named "body" and such), rather than selecting the main.pac/bch.
- Restructured the tree view for better usage
- Renamed Frame_Speed_Multiplier to Set_Frame_Duration to better indicate usage
- Current tab handle is colored green to easily distinguish from non selected tabs
- Fix switching / opening tabs causing crashes in release builds
- Fix Parse Animations throwing errors on certain characters
- Fix rebuilding ACMD crashing on taunt, crouch, etc
- Merge new custom codebox branch
- Add IASA / Allow_Interupt command
- Add TRUE/FALSE/COMPARE/IS_BIT_SET commands
- Autocalc TRUE/FALSE/GOTO commands.
- Autoformat on entering closing bracket '}'.
- Remove indent level and do indenting based on enclosing brackets.
- fix save as
- fix parsing animations in fighter mode
- fix save in fighter mode
- add "mode" combo box to file menu to save as either big endian or little endian for wiiu/3ds.
- display subaction index next to CRC in treeview
- return to displaying empty event lists in fighter mode to preserve subaction indexes.
- Update with new 1.1.4 commands
- parsing animations now preserves subaction index
- Allow adding commands to empty lists
- fix infinite loop memory leak when someone mistakenly opens anything other than ACMD
These are the best links I found so far. Hope its useful for you.I can't seem to find Pikachu's Quick Attack (Up-Special) in the code anywhere, and MasterCore and the other sites aren't helping... Does anyone know how to edit that?
When I use the newer version of AnimCMD, I can't parse any animations and it just leaves the movesets without labels. Anything I'm doing wrong?
Oh and how do i edit the taunts?
Hey, thanks for replying. I didn't actually run any py scripts after putting the files on the SD card. Am I missing a bunch of crucial steps, here?Btw, you only need to move the game.bin file if all you changed was the "Main" code; It's less likely to crash than if you moved everything over (grabs especially like to crash when moving all five files).
Also, did you use the cachegen.py script at all after you put the files on the SD card?
EDIT: Could someone else respond after his reply? I need to get to bed...
I think part of the problem might be that my edits don't seem to be saving? I made my edits to the damage value, closed Sm4shcommand, and then when I reopen the file, the old damage=8.5 values are still there rather than the damage=20 ones. I don't know if I needed to, but I moved all the files from ShinyQuagsire's SaltySD folder (including the py scripts) to the F:/saltysd/smash/ folder on my SD card, and I also ran the cachegen.py script, as well. No dice. It just looks like my edits aren't staying.
cachegen.py must be at the root of your sd card. Then when you are at the root of your sd card, shift+ right-click > open command prompt. Then write cachegen.py saltysd\smashI think part of the problem might be that my edits don't seem to be saving? I made my edits to the damage value, closed Sm4shcommand, and then when I reopen the file, the old damage=8.5 values are still there rather than the damage=20 ones. I don't know if I needed to, but I moved all the files from ShinyQuagsire's SaltySD folder (including the py scripts) to the F:/saltysd/smash/ folder on my SD card, and I also ran the cachegen.py script, as well. No dice. It just looks like my edits aren't staying.
Are you using the beta ver or the stable one? The stable ver needs you to close the tabs manually before saving. The beta ver might need you to use save instead of save as, i don't recall. I'll end up pushing some fixes and a new beta ver very soon to fix a bunch of stuff
