ProgressSorry for the shit quality, obviously my potato needs replacing. So last gen.
Concentrating my hype into building a [nondescript mod here] - just damage and such modified, nothing done with animations (super indecisive). Let's see what happens first: dt repack beta or [nmh]![]()
Good enough. Brb, switching marth's model with chromsThe full repacker will take a bit longer, but i can release a beta which can patch the archive rather than rebuild it. (that's what i did for the video). The downside to this is that it doesn't currently support patching in files larger than the original (there is a bit of leeway, but only about 0x10 bytes, and repeatedly patching larger files within this wiggle room will corrupt your archive).
Still, it's fun to just be able to see your changes in game (damage, knockback, frame data, etc etc).
The full repacker will take a bit longer, but i can release a beta which can patch the archive rather than rebuild it. (that's what i did for the video). The downside to this is that it doesn't currently support patching in files larger than the original (there is a bit of leeway, but only about 0x10 bytes, and repeatedly patching larger files within this wiggle room will corrupt your archive).
Still, it's fun to just be able to see your changes in game (damage, knockback, frame data, etc etc).
Good enough. Brb, switching marth's model with chroms
Sounds great! Hope it works with simple texture edits.
DTLS.exe -r dt ls <yourpatchfolder>
just realized that I ended up having my dt updated with 1.1.2 files, but seems as though I'm gonna have to re-extract dt because I won't be repacking the entire thing anytime soon. RIP.Updated the OP! You can get the new version of the DTLSExtractor there. To patch game files, put the files you want to patch into a seperate folder, but mimicking the original filestructure.
Example, if you want to patch in a moveset edit for captain falcon, you would put the changed ACMD files in <yourpatchfolder>/animcmd/fighter/captain/.
Then all you do is run
Code:DTLS.exe -r dt ls <yourpatchfolder>
EDIT:Currently there is a bug that prevents patching a dt file that was already patched, working on fixing at asap.
EDIT2: Fixed it, redownload if you experienced the bug.
just realized that I ended up having my dt updated with 1.1.2 files, but seems as though I'm gonna have to re-extract dt because I won't be repacking the entire thing anytime soon. RIP.
thank you sammi we get a repakcer
also with this work for evrythink or just movesets?
so, undubs? o3Oeverything, but only within the filesize you're given. glhf.
You can, in fact, have your precious undubs ( O: ) with one issue: if the nus3bank\whatev sound files are anywhere over 16 to 32 bytes bigger your entire archive just corrupted.so, undubs? o3O
oh well this is complex xD I want to revie ,my 3DS to make some tries =3= lolYou can, in fact, have your precious undubs (Owith one issue: if the nus3bank\whatev sound files are anywhere over a byte bigger your entire archive just corrupted.
This is why model replacements probably won't work at the moment, but recolors and extremely minor moveset edits will.
This is actually worrying me.
why couldn't it have been a pythonscript
shitpost aside has anyone gotten this to work at all
