ROM Hack [Release] MSBT Editor Reloaded

  • Thread starter Thread starter IcySon55
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It would be nice to use this on games that will never be released outside of Japan, unfortunately I think something like that will take too long to implement.
 
Last edited by jimmyleen,
I mean - does Nintendo use it for MSBT?
No. They don't. I created the format as an intermediate format for use by translators. Translators do their work in the XMSBT files to make collaboration easy, and the final work is then imported back into the MSBT files for the game.
It would be nice to use this on games that will never be released outside of Japan, unfortunately I think something like that will take too long to implement.
Using XML directly in a game would be way too slow. MSBT files are optimized for speedy access to text data which reduces loading hiccups while a game is being played.
 
Last edited by IcySon55,
@IcySon55 can you make it where i could distribute a xmsbt file containing like 4 entries and have them get injected into the file
I tried this with the latest version and that didnt work.
 
@IcySon55 can you make it where i could distribute a xmsbt file containing like 4 entries and have them get injected into the file
I tried this with the latest version and that didnt work.
Are you sure it didn't work? I wrote the importer to only change labels that match. It doesn't add labels that don't exist if that's what you wanted it to do, at least not yet.
 
Are you sure it didn't work? I wrote the importer to only change labels that match. It doesn't add labels that don't exist if that's what you wanted it to do, at least not yet.
yes that is what i wanted it to do... shame i eagerly await that version
 
MSBT Editor Reloaded v0.9.4
  • Implemented batch import and export for XMSBT files.
  • Implemented label addition when using XMSBT import (batch included).
  • Rearranged the menu bar slightly.
  • Changed the shortcut keys because of adding more XMSBT tools.
  • Added some new icons for the XMSBT functions.
  • Fixed a bug with UMSBT extraction where the overwrite choice was being ignored.

yes that is what i wanted it to do... shame i eagerly await that version
You can now eagerly use this feature. As well as the added batch functionality.
 
I am trying to edit my 3ds power off screen with this program. But when I try to open sleep.lz it gives me "file provided is not a valid MSBT file." How do i fix this?

I've edited the home menu successfully awhile back. Now I need to do it again due to the new update, but I forgot how to open the files on MSBT.
 
I am trying to edit my 3ds power off screen with this program. But when I try to open sleep.lz it gives me "file provided is not a valid MSBT file." How do i fix this?

I've edited the home menu successfully awhile back. Now I need to do it again due to the new update, but I forgot how to open the files on MSBT.
You don't use this to edit the [something]_lz.bin, you just use this to decompress it, edit the contents, then compress it. If you want to edit the text, look for the .msbt file for your language.
 
I am trying to edit my 3ds power off screen with this program. But when I try to open sleep.lz it gives me "file provided is not a valid MSBT file." How do i fix this?

I've edited the home menu successfully awhile back. Now I need to do it again due to the new update, but I forgot how to open the files on MSBT.

The file appears to be compressed. Use Tools > LZ11 > Decompress on the file.

Then try opening it in the editor. If it still doesn't open, then the file is not an MSBT.

If it works, make your edits and save. Then compress the file again and be on your merry way.
 
I used your msbt editor to edit my melee.msbt file to add a bunch of text on my smash 4 mod, which worked fine
but then when I come back to add some more changes later, I get this error msg when trying to load up the .msbt file
error_zpszpubho8v.jpg

The original melee.msbt file went from 192kb to 193KB dunno if that makes a difference
any ideas why?
 
@IcySon55: Cool Sent you the file, thanks for checking it out
I have no idea how ONE byte got corrupted in the file... but it did...

I've corrected it though and it appears to be working just fine. Check your PM box for the fixed version.

I also went over all of the code that deals with that specific byte and there seems to be nothing wrong at all. I even opened the fixed file and saved it as a new one, and they were identical...

Edit: I may have an idea... if you created the label with spaces in the name...then maybe this could have happened. Will test.

Edit 2: That was it! Bug located, patch incoming.
 
Last edited by IcySon55,
MSBT Editor Reloaded v0.9.5
  • Added links to the GBAtemp thread as well as the GitHub page.
  • Added new icons to support webpage links.
  • Allowed users to drag the splitters between UI elements.
  • Adjusted spacing between all UI elements to maximize screen real-estate.
  • Patched label addition where new labels created with spaces in their names would have an invalid length and cause a broken MSBT file to be saved.
  • Allowed other software to read (not write) the currently open MSBT file at the same time.
 
I can't decompress a msbt.lz file, it keeps givin the message: "The provided stream is not a valid LZ-0x11 compressed stream (invalid type 0x50).

NWPlayer123 tweeted something out that is supposed to help, but I just can't figure out what she means or which tool she's using, do you mind helping me?

Her tweet:
https://twitter.com/NWPlayer123/status/780515437570236416

"the .lz files are lz11/lz77, just decompress as standard lz11 at 0xC, there looks like two decompressed sizes and an lz13 wrapper before"
 
I can't decompress a msbt.lz file, it keeps givin the message: "The provided stream is not a valid LZ-0x11 compressed stream (invalid type 0x50).

NWPlayer123 tweeted something out that is supposed to help, but I just can't figure out what she means or which tool she's using, do you mind helping me?
I would like to, but I don't understand how the LZ11 De/Compression works. I only kept it from exelix11's editor.

I can guess at what NWPlayer is talking about but it doesn't help me help you.

Search this thread for LZ11 posts as I recall this came up before and there was a resolution.
 
Thanks for the quick response!

From what I've found someone actually had the same error-message, but after this the conversation stopped.
That "(invalid type 0x64)" means that the first byte of your file is 0x64 and not 0x11 that's how should be in a LZ11 file,probably your file is corrupted or it's not LZ11 compressed.

Well, that makes NWPlayer123s tweet even more confusing to me..
 

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