Hacking [RELEASE] Homebrew Launcher Restarter

Uhm, do you know why the Homebrew Launcher restarts?
Well, look at the elf file in an hex editor....
err.png


Actually, renaming a .c file to .elf is not enough to make a program...
You should actually compile the source code in a valid source tree, which you can get from the libeasy_helloworld example

Also, being a restart only caused by the fact this isn't a valid elf file, IT WON'T FIX ANYTHING, sorry :P
If you actually read the thread properly then you would see that it said I was using lib_easy (Yes, it's bad code) when I made this. When I ran it it restarted HBL. The next day my HBL glitched out but for some reason (Unknown) this app still ran and fixed my error

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So is it verified that OP's avatar matches his posts?
Yes

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Also, being a restart only caused by the fact this isn't a valid elf file, IT WON'T FIX ANYTHING, sorry :P

It's a valid elf file otherwise it wouldn't launch. I have used invalid elf files before, it shows the loading screen then nothing else. This app doesn't do that, if you ran it
 
If you actually read the thread properly then you would see that it said I was using lib_easy (Yes, it's bad code) when I made this. When I ran it it restarted HBL. The next day my HBL glitched out but for some reason (Unknown) this app still ran and fixed my error)
I am the author of lib_easy....
lol
I can tell you unfortunately this wouldn't work because you didn't compile it, it's not like scripting languages where you can just run it.
And it still wouldn't compile because doSomething() is not defined, some includes are missing and there are some tiny errors (hello needs to be inside "" so it would be "hello")
You can base on lib_easy hello world source tree and edit the main.c file

The only reason why HBL reboots is because it tries to read the elf header and fail (because this is not an elf file), so it reboots.
 
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