Celeste Classic 2 is a sequel to Celeste Classic, both originally released for the Pico8. It's a difficult platformer that demands precisely timed wall jumps and good use of a grappling hook, with which you can drag yourself towards walls or pick up and throw objects. In contrast to the first game, there are no air dashes and the levels are bigger than just one screen, but there are still many berries to collect!
The first game already has a port for the GBA. I've now ported the sequel game to the Game Boy Advance. You can play it on emulator or on real hardware.
Similar to the first port, this is almost a direct conversion with some very minor graphical differences to the original.
Download the port here. Controls and more info about the project are in the Readme of the repository.
Play the original Pico8 game here
Original Game Credits:
Maddy Thorson (level design, coding)
Noel Berry (art, coding)
Lena Raine (sound, music)
Kevin Regamey (testing)












