Homebrew [release] CafeLoader - Custom code loader for the Nintendo Wii U.

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AboodXD

I hack NSMB games, and other shiz.
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This looks really good! I want to try it, but I am having trouble figuring out how to set up the files for the Project Compiler. The example didn’t help me understand much better, unfortunately.
Say I have an address with the ASM I want to patch in (presumably via a bl on that address). What files do I put that information in? I think I can look through compiler.py for the specifics, but some general understanding of the file structure for this would be greatly appreciated.
 

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