UPDATE: Regarding the recent 3DS banwave

fb-3ds-400x400.jpg

It appears that users are being banned from 3DS online services, en masse. There's no direct cause right now, and seemingly no linking factor. This post is meant as an announcement for users, to be wary, and that GBAtemp will keep you updated as soon as more info rolls in. If you have been banned, please post in the thread below, and we will try to keep tabs on the situation. To be extra sure, it can't hurt to turn off your 3DS's wireless capabilities, so you might as well do that for now.

Edit 1: it appears that e-Shop access isn't restricted if you are banned.

Edit 2: A caller to Nintendo reported that the company said this ban is due to "unauthorized software usage".

Edit 3: @LinkSoraZelda is collecting info. Contact him if you are banned.

Edit 4: Click and fill this out if you were BANNED.

Edit 5:
[11:28:19 PM] Clector: Curiously the page of that error in Nintendo Support website used to have this:Error Code: 002-0102 Situation: You receive the error code 002-0102 when attempting to connect online. What to Do: If you continue to experience this issue, please contact Nintendo by calling 1-800-255-3700. Representatives are available from 6 a.m. to 7 p.m., Pacific Time, 7 days a week.
[11:28:44 PM] Clector: Now it says this: What to Do: If you are experiencing this error code, your Nintendo 3DS family system has been banned due to unauthorized system modifications, play of unauthorized versions of one or more games, and/or connecting to the official game servers in violation of our terms of service. This ban is effective immediately and requests to remove the ban will not be processed.
Thanks to @Joom

Edit 6: Aurora Wright is taking another poll here

Edit 7: Not a lot is known but

There are bans happening, they are happening in all regions.
All models in the 3ds family seem to be candidates for banning.
There is no indication they will be anything other than permanent.
A game or DLC may end up being a cause but there is no one game or DLC that ties banned users together.
The cause or causes are as yet unknown, though it does seem to be related to modifications. Reports of unmodified consoles being banned are as yet unproven.
The banning is tied to something you can modify, thus you can unban. Doing it while the causes are unknown is likely only going to burn a working token though.
There are semi public tokens out there, Nintendo knows how to browse a forum as well as you so don't be surprised if they also get banned.
It does not seem to be limited to a given base firmware version, it does not seem to be limited to any one custom firmware type. There is some speculation that older hacking methods are not being hit as hard but nothing to confirm this yet.
The data collection could have happened this morning, or it could have been months in the making.
A simple check to see is checking your friends list, by itself it will not ban you.
Some are turning their wifi off. It is doubtful this will be of much use and being banned does not seem to come with any downsides that wifi being off will not also mimic.
You may have escaped a ban thus far but it could happen at any point. It could be that they stop in the future, it has happened on other consoles, but you would be living in hope rather than any particularly well founded logic.
The bans are done on the side of Nintendo's servers rather than your 3ds so there is also that.

If you hack your devices/games then their online functionality may be troubled. This has been known for decades, Nintendo seems to have finally caught up with that.

Please continue to share information with the thread or the links in previous edits.

Update 5/30

HOW TO HELP AVOID BANS (we think)​

If I was to guess from the information we have gathered since the ban wave, it seems likely that they are looking for TitleIDs that don't exist. Homebrew shows up in the activity log as the Download Play app, and fake CIA's show up as just ??????. That last one is what I'm guessing they are looking for.

If you are not banned yet or before you unban yourself, go into your friends list, choose settings, and turn off the option to "show friends what game you are playing." This will prevent you from playing games online with friends, so turn it back on when you wanna game with someone, but ALWAYS keep it off when running custom CIAs. Next, go into system settings -> internet settings -> spotpass, and turn off BOTH options. One is auto download software, the other sends system information to Nintendo. Also, make sure you don't have your favorite title set to something stupid like FBI or any other non-Nintendo CIA.

Its VERY likely that these options are what tipped off Nintendo, but we aren't 100% certain yet. The amount of banned people that had one of these options turned on was over 80% for each. If I was to assume that some of those people overlap, its very possible (but not confirmed) that 100% of banned people in the survey had at least one of those options turned on. I personally had all of them off and I have TONS of reasons for Nintendo to ban me.... yet I am not banned (yet).

Another bit of advice: Only run custom CIAs when offline, and after you close them, run a "legit" game like Smash Bros. or something before shutting down or going back online. This way your most recent title won't show up as a fake CIA

Current Theories as to what causes a ban
* SpotPass Settings: 8 users out of 46 users that were banned have SpotPass completely shut off, or SpotPass only (no friends list visibility)
* Firmware Version (Luma, Nintendo): Literally all reports ranged from 10.2+, I can get exact numbers for this if you'd like, but all firmwares were affected.
* Firmware Type (A9LH, B9S): 44 of the 126 B9S users that answered were banned, pattern was mirrored for A9LH users as well.
* Homebrew Titles such as FBI, HBL, Luma Updater, Themely, and freeShop: Literally about 98% of users both banned and unbanned had some combination of these applications installed. However the common ones were: FBI, HBL, LumaUpdater and NTR.
* Save Modification: Equal amounts of users on both sides have reported save modification in some form, either with PKSM or another save editor
* System Transfers: 188 users said that they had not previously system transfered, 61 of those users were banned; 16 users said they transferred from a hacked console, only three of them received a ban; 13 said they transferred from a stock system and likewise were banned. The rest of our sample did not answer this question.
* Activity Log Information: A majority of those who have not been banned have said they had NOT cleaned their activity logs. I can get exact numbers for this too on request.

This information is just what I've found. Like I said, there could be variables or things we haven't even checked for yet. But these are things that I feel should be disproven, at least with the current dataset we have.

  • From the information that we've gathered from some people that have used a packet sniffer such as WireShark, the following data is sent to Nintendo's online gaming servers as soon as the 3DS connects to the internet:
    • Amount of time spent online (timer stops when either the system is disconnected from the internet, or connection drops out, then starts the timer again in a new session when it reconnects to the internet).
    • The game being played and amount of time spent on it during that session.
    • The console's unique hexadecimal ID used in the LocalFriendCodeSeedB, along with it's RSA-signed signature.
    • The console's serial number in which is broadcasted from the SoC and is hard coded in the SoC.
    • Friend Code generated on the Nintendo 3DS system, if one has been generated.
    • Internet connection status (either online or offline).
    • The Nintendo Network ID, if there is one linked to it.
    • Even if the sending of SpotPass Information is switched off, or even hiding your currently playing games. It does not prevent the system from sending currently playing information to Nintendo's online gaming servers, it only hides it from your friends in your friend list (like being invisible on the forum, while mods and admins can still see you). Why? Because even people without a Friend Code on their system have been getting banned too!

  • The following data is NOT sent to Nintendo's online gaming servers:
    • The data from the Nintendo 3DS's Activity Log. Oddly enough, while Nintendo does explicitly state that they collect Activity Log data, they're actually referring to their own server's Activity Log, which always tracks every console's online activity, and keeps a record of them that is stored forever. And is only collected in increments of data through a timer and a currently playing list.
    • Games or apps that have not been played, regardless if they're legitimate or not. You only get tracked when you're online and using that game or app.
    • Using games or apps while offline. Even though it is stored on the 3DS console's Activity Log, that data is NOT sent to Nintendo's online gaming servers.
    • Custom Firmware. Though we can't rule out the possibility of them releasing a 3DS update in the future that adds such function to collect MD5 hashes of files and FIRM data and send them to Nintendo online gaming servers (which would also be updated in a maintenance).

  • Things that people think what happens with consoles, but really doesn't:
    • "LocalFriendCodeSeedB is transferred to the system upon doing a system transfer". This is false, the LocalFriendCodeSeedB remains on the system and does not move to another system.
    • "The console generates a LocalFriendCodeSeedB upon first startup". Again, this is false, the LocalFriendCodeSeedB is made during the manufacturing process at Foxconn. It is generated at the factory, flashed to the NAND flash memory storage, then created as an account on Nintendo's online gaming server and Nintendo eShop server immediately when being manufactured. It is absolutely impossible to generate a LocalFriendCodeSeedB and be able to connect to Nintendo's online gaming server and/or Nintendo eShop server, even if you knew the RSA generation key for it. You'd end up with Error Code 002-0102 "This console's online services have been restricted by Nintendo" if you even tried (the error can either mean two things: The hexadecimal ID doesn't exist on the server, or the request to access the hexadecimal ID has been denied which in other words... banned). So a LocalFriendCodeSeedB generator will NEVER happen! Because it's not worth doing, if it can't connect.
    • Switching off "Currently Playing" information. Once again, this does not hide your online activity from Nintendo's online gaming server, it only hides it from your friends.
    • Switching off SpotPass. Nope, this too doesn't hide your online activity from Nintendo's online gaming server, it only opts-out of receiving SpotPass data, sorry.

So pretty much the bottom line is, if anyone has been using custom apps and/or titles not installed through Nintendo eShop while online in the past, guess what? You're screwed! And it is only a matter of time before your console's unique hexadecimal ID in the LocalFriendCodeSeedB is banned from Nintendo's online gaming server. This will mean, your console can't access the Friend List or play any online functions in games.

If you have been online while using custom apps and/or titles not installed through Nintendo eShop and haven't been banned yet, that's because Nintendo hasn't caught up to you yet. They're still going through each unique hexadecimal ID's Activity Log on their server, and by Activity Log, I mean the Activity Log on their server, not the 3DS console's activity log. And it will be only a matter of time before you're banned too.

Thanks to @Platinum Lucario @MadMageKefka and @ShadowEO !
 

nitroBW

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Yes, I'm definitely going to. I will prove to them that I did not have any unauthorised content on my system at all, nor did I make any modifications.
Just one question. You said you never actually transfered from a hacked console, if I got that right, so why do you think was Download Play running 24/7? Just a bug?
Thanks for the detailed write-up about data collecting by the way!
 
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Platinum Lucario

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Just one question. You said you never actually transfered from a hacked console, if I got that right, so why do you think was Download Play running 24/7? Just a bug?
Thanks for the detailed write-up about data collecting by the way!
It's a possible bug in the system, but it cleared up when I restarted the system. So possibly something kinda glitched. It seems to not do that anymore now. And you're welcome! ^^
 

Shinusagi

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Bigh thanks to @PlatinumLucario

Well... so... that means I need an AdHoc exclusive between my PC and 3DS without internet connection in order to use BootNTR with InputRedirection, right? Since ANY application running while online will be seen by Nintendo in their server's log and get identified as "modded console". Am I right?

Also, it is safe then to play anything downloaded and installed by CIAs while keeping the console with the WiFi turned OFF I assume.

The fun part is... I have plenty of legit games with my NNID which thankfully didn't get banned, but my new console did... because I mainly played with InputRedirection and BootNTR I think... and obviously installed few games from FreeShop but almost never played them since my mains were linked with my NNID.

Well... I will wait 1 more week before I try to unban and then start from scratch with those conditions.
 
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PedroKeitawa

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Okay, I think I've actually worked out how the data of the 3DS systems are being sent to Nintendo.

Here's what I speculate:

  • From the information that we've gathered from some people that have used a packet sniffer such as WireShark, the following data is sent to Nintendo's online gaming servers as soon as the 3DS connects to the internet:
    • Amount of time spent online (timer stops when either the system is disconnected from the internet, or connection drops out, then starts the timer again in a new session when it reconnects to the internet).
    • The game being played and amount of time spent on it during that session.
    • The console's unique hexadecimal ID used in the LocalFriendCodeSeedB, along with it's RSA-signed signature.
    • The console's serial number in which is broadcasted from the SoC and is hard coded in the SoC.
    • Friend Code generated on the Nintendo 3DS system, if one has been generated.
    • Internet connection status (either online or offline).
    • The Nintendo Network ID, if there is one linked to it.
    • Even if the sending of SpotPass Information is switched off, or even hiding your currently playing games. It does not prevent the system from sending currently playing information to Nintendo's online gaming servers, it only hides it from your friends in your friend list (like being invisible on the forum, while mods and admins can still see you). Why? Because even people without a Friend Code on their system have been getting banned too!

  • The following data is NOT sent to Nintendo's online gaming servers:
    • The data from the Nintendo 3DS's Activity Log. Oddly enough, while Nintendo does explicitly state that they collect Activity Log data, they're actually referring to their own server's Activity Log, which always tracks every console's online activity, and keeps a record of them that is stored forever. And is only collected in increments of data through a timer and a currently playing list.
    • Games or apps that have not been played, regardless if they're legitimate or not. You only get tracked when you're online and using that game or app.
    • Using games or apps while offline. Even though it is stored on the 3DS console's Activity Log, that data is NOT sent to Nintendo's online gaming servers.
    • Custom Firmware. Though we can't rule out the possibility of them releasing a 3DS update in the future that adds such function to collect MD5 hashes of files and FIRM data and send them to Nintendo online gaming servers (which would also be updated in a maintenance).

  • Things that people think what happens with consoles, but really doesn't:
    • "LocalFriendCodeSeedB is transferred to the system upon doing a system transfer". This is false, the LocalFriendCodeSeedB remains on the system and does not move to another system.
    • "The console generates a LocalFriendCodeSeedB upon first startup". Again, this is false, the LocalFriendCodeSeedB is made during the manufacturing process at Foxconn. It is generated at the factory, flashed to the NAND flash memory storage, then created as an account on Nintendo's online gaming server and Nintendo eShop server immediately when being manufactured. It is absolutely impossible to generate a LocalFriendCodeSeedB and be able to connect to Nintendo's online gaming server and/or Nintendo eShop server, even if you knew the RSA generation key for it. You'd end up with Error Code 002-0102 "This console's online services have been restricted by Nintendo" if you even tried (the error can either mean two things: The hexadecimal ID doesn't exist on the server, or the request to access the hexadecimal ID has been denied which in other words... banned). So a LocalFriendCodeSeedB generator will NEVER happen! Because it's not worth doing, if it can't connect.
    • Switching off "Currently Playing" information. Once again, this does not hide your online activity from Nintendo's online gaming server, it only hides it from your friends.
    • Switching off SpotPass. Nope, this too doesn't hide your online activity from Nintendo's online gaming server, it only opts-out of receiving SpotPass data, sorry.

So pretty much the bottom line is, if anyone has been using custom apps and/or titles not installed through Nintendo eShop while online in the past, guess what? You're screwed! And it is only a matter of time before your console's unique hexadecimal ID in the LocalFriendCodeSeedB is banned from Nintendo's online gaming server. This will mean, your console can't access the Friend List or play any online functions in games.

If you have been online while using custom apps and/or titles not installed through Nintendo eShop and haven't been banned yet, that's because Nintendo hasn't caught up to you yet. They're still going through each unique hexadecimal ID's Activity Log on their server, and by Activity Log, I mean the Activity Log on their server, not the 3DS console's activity log. And it will be only a matter of time before you're banned too.

As long as you stay offline while using custom apps, you'll be fine. Just don't have your 3DS connected to the internet while using custom software, otherwise you're done.

Also, for those who try to bypass the ban using a different console's LocalFriendCodeSeedB. There's a possibility that this will no longer work at some point in the future and attempts to bypass it will automatically get that LocalFriendCodeSeedB getting banned too (due to their ability to view a console's serial number as well). And when that happens, there will be nothing that can be done, except to purchase a brand new 3DS and start over from scratch, if anyone wants to be online.

I really feel bad for all the people in the modding community, who have been banned despite never cheating in online multiplayer or doing anything to disrupt online services. From what I've heard, Sony has been banning people from PSN that have only done the most minuscule of modifications to their console, since the PS3-era. While Microsoft has been banning users even for the slightest modification to their Xbox system, ever since they started Xbox Live.

What are we going to do in a day and age like this? Can we lobby for change to allow modifications? Can we try to take action against them? What can we do?

So basicly all the pepole that modedd the console, including me but i never used for cheating online only for the recording, since the inception ware fucked from the begining. Ah yes i get ban just today but is not a big deal...i will miss my night play MHGen (copy buy in the store just to be clear) and this suck but i still my fault for the mod. Also i hate that "third party" software that they constantly say, so by their logic if i play a official game by Konami or other "third party" i can get ban? They can simply just say modification becouse the "third party" thing is use even for official software, but this is just me nitpicking.

I don't think im gonna buy another 3DS, especialy after the MHXX announcement on the Switch, but this make me question. The old exploit, like Ninjhax, that run on a official software so cannot be detected? Or just using that you still screw on a non moded system by using that?
 

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No, it's not homebrew launcher.

My activity log shows hblauncher_loader v1.2 and ??????? below it.
But you run other things with it, because I use soundhax homebrew doesn't appear in my activity log... only ???????? appears when I launch a game using the region free launcher
 
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castdreams

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Man, if there's anyone that should have been "flagged" for a ban, you'd think it would be me. I'm pretty careless when it comes to this stuff, because the only game I care about playing online is Pokemon (and I can just buy a clean 2DS for that if I get banned). Still not banned, although I have since decided to take any extra precautions I can within reason.

I'm using a N3DSXL on 11.4 U. It's a launch day system, and I did a system transfer from my o3DS which was running a Sky3DS, R4i Gold 3DS, and homebrew through menuhax.

I had my console on rxTools EmuNAND way before A9LH was even a thing. I've done just about every stupid thing you can imagine:

-Installed tons of games I using everyone's favorite shop alternative
-Mass installed .tiks
-Installed tons of homebrew apps
-Played games before official release date (offline only)
-Installed VC injects
-Modified save files
-Played online with modified save files
-Spotpass and data sharing were both ON
-Friend list playing status sharing was on
-Used Sky3DS
-Used R4

It's like I'm literally trying to get banned over here but for some reason I haven't been.
 

marbles73

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???????? appears by itself in my Activity Log, I have a day with only that and Badge Arcade with play time. Also I don't think HBL even works on my 11.4 o3ds.
 

RedBlueGreen

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Okay, I think I've actually worked out how the data of the 3DS systems are being sent to Nintendo.

Here's what I speculate[...]
If all of this is true then your console must have done something to trigger the ban. If they're taking note of such in depth information then they would have enough to see you didn't do anything.
 

Suji_Pyo

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Man, if there's anyone that should have been "flagged" for a ban, you'd think it would be me. I'm pretty careless when it comes to this stuff, because the only game I care about playing online is Pokemon (and I can just buy a clean 2DS for that if I get banned). Still not banned, although I have since decided to take any extra precautions I can within reason.

I'm using a N3DSXL on 11.4 U. It's a launch day system, and I did a system transfer from my o3DS which was running a Sky3DS, R4i Gold 3DS, and homebrew through menuhax.

I had my console on rxTools EmuNAND way before A9LH was even a thing. I've done just about every stupid thing you can imagine:

-Installed tons of games I using everyone's favorite shop alternative
-Mass installed .tiks
-Installed tons of homebrew apps
-Played games before official release date (offline only)
-Installed VC injects
-Modified save files
-Played online with modified save files
-Spotpass and data sharing were both ON
-Friend list playing status sharing was on
-Used Sky3DS
-Used R4

It's like I'm literally trying to get banned over here but for some reason I haven't been.
Are you usually online when playing the games/unauthorized apps?
 
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Platinum Lucario

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Bigh thanks to @PlatinumLucario

Well... so... that means I need an AdHoc exclusive between my PC and 3DS without internet connection in order to use BootNTR with InputRedirection, right? Since ANY application running while online will be seen by Nintendo in their server's log and get identified as "modded console". Am I right?

Also, it is safe then to play anything downloaded and installed by CIAs while keeping the console with the WiFi turned OFF I assume.
Any custom app that is being used while the 3DS is connected to the internet will be identified as using unauthorised software, even if it's just for a very short time. Nintendo keeps a record of a system's online activity and stores it forever. The staff will go through the list to check to find any unauthorised software and if they find any, they will forward it on to the higher staff which will issue the bans to the consoles. The bans last forever and take effect immediately as they're flagged.

According to Nintendo, unauthorised software is considered a zero-tolerance to them and seems to be a really severe violation of their Terms of Service.

And yep, it's safe to use CIAs/custom apps with the Wi-Fi turned off, it will only get logged on their server if the app is running while your 3DS is connected to the internet.
 

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