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Discussion in '3DS - Homebrew Development and Emulators' started by PRAGMA, Jun 23, 2016.
I know you can do this on n3DS with NTR CFW but is there a way to do it on o3DS?
No. it would be too slow without a capture card
If NTR CFW was open source, then maybe we could fiddle with the capture thing and hopefully get o3ds recording working in some form (Probably only one screen with a miserable framerate).
Please leave the NTR CFW Cell9 v. Margen67 debate out of here. This has been answered and OP is satisfied with the answer
You're the only one mentioning a debate, his answer was completely accurate without giving an opinion on the subject.
Hum, how does the n3DS streaming work? Does it limit the clock of the CPU and use the remaining?
Not quite, the N3DS runs at the same clock speed as the O3DS but can go faster. This unused speed is what allows the N3DS to stream.
I fail to see at what point that was mentioned.
Bubsy simply mentioned a fact not started a war.
No, it sets CPU to 804MHz when streaming, regardless of the game running.
And here's a good example of why things like these exist: http://gbatemp.net/threads/poll-sho...e-an-aptitude-test-before-entry.432008/unread
To stay on topic, it would also probably be feasible via the taking of repeated snapshots every frame. This would, however:
Lag the console greatly
Would not capture sound
Would take up a lot of SD space
Would only be useful for cut scenes, replays, or other automated events
Require the user to render the screenshots into a video file themselves
Not to mention I have no idea how one could hook into or modify the HBL's screenshotting process in the first place.