Re-swizzling textures?

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blashy101

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Hi gang, I've been working on a little project and I needed to edit some textures from a Unity based game. I used UABEA to rip the Texture2D assets which removes swizzling from the textures but doesn't put it back when re-importing. I was hoping to try and figure out either A) how to re-swizzle textures or B) see if there's a way to turn swizzling off? I don't know how likely B is since I imagine that information is baked into the executable of the game, but doesn't hurt to ask.

Here's the unswizzled texture:

attention-sharedassets0.assets-3.png


and here's what it looks like in-game:

2023102412353000_s.jpg


Thanks in advance!
 
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Hi gang, I've been working on a little project and I needed to edit some textures from a Unity based game. I used UABEA to rip the Texture2D assets which removes swizzling from the textures but doesn't put it back when re-importing. I was hoping to try and figure out either A) how to re-swizzle textures or B) see if there's a way to turn swizzling off? I don't know how likely B is since I imagine that information is baked into the executable of the game, but doesn't hurt to ask.

Here's the unswizzled texture:

View attachment 400883

and here's what it looks like in-game:

View attachment 400885

Thanks in advance!
Hey, I'm facing the same issue here! Did you have any luck with this?
 
UABEA supports (some) swizzling and unswizzling on Switch.

You can see the checks here

If it doesn't work with your particular asset, maybe try uploading the asset somewhere and opening an issue.
 
UABEA supports (some) swizzling and unswizzling on Switch.

You can see the checks here

If it doesn't work with your particular asset, maybe try uploading the asset somewhere and opening an issue.
appreciate the input, i wound up getting in touch with nesrak and we sorted it out, the issue appeared to be unique to just this particular game.
 

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