Although you did a really detailed step by step instruction about what I should do, I confess Reaper is a little bit frightening at first sight, hehe
I felt like I was looking at an alien spaceship control panel
Anyways, I'm using Reaper 3.301 rev 11246 (Evaluation License). Most of the functions you told me to use aren't in the same place you pointed, but I believe I managed to replicate the corrrect actions. For example, the "double click the Guitar part to open a window with MIDI notes" didn't work like that. After dozens of double-clicking on Guitar Part different points, a mini bar graph of sorts (resembling some charting I've seen on other places") opened to the right of Guitar Part rectangle. A r-click on that graph popped up a window showing part of a piano-like keyboard and from that window I've found an option to export the file to a MIDI.
I skipped the steps about aligning the notes with the drum notes because I honestly couldn't find a way to show drum notes on screen. Today when I get home, I will try searching some youtube videos and try to find out where I should click to open the panes and options you told me to access.You're probably looking at the wrong thing. The default view for REAPER should show the tracks - a few audio tracks of the song, and several labeled MIDI tracks with names like "PART GUITAR". If you double-click a MIDI track in the area under the timeline (the large area in the middle-right, it will show a bunch of colored squares), it will pop out the MIDI editing window (you can dock it with the main window and it will line up). If you want to enable a Rock-Band-like preview, click the small "fx" square on the track options on the left for the instrument part you want and double-click the "RBN Preview" tab on the left to pop out a preview window.
bananaslug79 said:
1. The Guitar Hero import audio thing. I've read about this and know that the track volume is for some reason lower than Rock Band imports, but I was curious if there is anything that can be done either on the original import from the game itself or after you've created the customs and can edit them in RawkSD on your computer. I have fiddled with my volume settings in Rock Band 2 a bit, but the change in audio level is most jarring when going from an original RB2 song or RB import to one from Guitar Hero.There's not really any way around that at the moment.
QUOTE(bananaslug79 @ Feb 15 2010, 10:04 AM) 2. I've tinkered with a few created customs, from the Score Hero chart archive and such. Several of the tracks I've created have fairly obvious audio sync issues when playing; usually the notes are off a full beat or so from the on-screen charts. What's the best/easiest/most foolproof method for fixing this kind of thing? Is it usually from the chart I got or maybe the mp3 files I'm using?
The chart probably requires an audio offset that you haven't input when importing the custom. The original ScoreHero post should mention an audio offset if there is one. If you don't know it, you can try opening the song and the chart in REAPER and calculating the offset by hand (it's often an increment of seconds, or a multiple of 1000ms, but not always) and then putting that in RawkSD when you import. You can also attempt to edit the chart or song yourself to line up.
QUOTE(bananaslug79 @ Feb 15 2010, 10:04 AM)