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Tonitonichopchop said:I somewhat agree. The one problem I have with "NES hard" is the difficulty in having to retry a boss or stage. You're almost always required to work your way back up, and since lives are limited, you don't have all the time in the world to learn a boss's fighting tactic or to learn how a stage works.
Well it was that type of hard back in the day because they wanted to give you a reason to play the game more. It was replayability for them. Nowadays you can buy a game with a short and crummy single player but still spend hundreds of hours on the multiplayer. Back then, we multiplayer was limited and games were not nearly as large as they are today, they had to rely on people dying a lot of being forced to play the game a lot to keep them playing the game and keep them from selling it used.
Today we have multiplayer and achievements and DLC and all these other things that make the game more playable, not a gigantic set back that forced you to play the game time after time in order to beat it. Multiple difficulties are kinda just added features if you want some extra achievements or really want to keep playing the single player. And yes, sometimes they do make them cheap difficult (like, as said, boosting enemy health or making you incredibly easy to kill), but there's some games that are just all about mastering them to beat the difficulty (like Devil May Cry).






