Rant #1: Games are getting soft

Tonitonichopchop said:
I somewhat agree. The one problem I have with "NES hard" is the difficulty in having to retry a boss or stage. You're almost always required to work your way back up, and since lives are limited, you don't have all the time in the world to learn a boss's fighting tactic or to learn how a stage works.

Well it was that type of hard back in the day because they wanted to give you a reason to play the game more. It was replayability for them. Nowadays you can buy a game with a short and crummy single player but still spend hundreds of hours on the multiplayer. Back then, we multiplayer was limited and games were not nearly as large as they are today, they had to rely on people dying a lot of being forced to play the game a lot to keep them playing the game and keep them from selling it used.

Today we have multiplayer and achievements and DLC and all these other things that make the game more playable, not a gigantic set back that forced you to play the game time after time in order to beat it. Multiple difficulties are kinda just added features if you want some extra achievements or really want to keep playing the single player. And yes, sometimes they do make them cheap difficult (like, as said, boosting enemy health or making you incredibly easy to kill), but there's some games that are just all about mastering them to beat the difficulty (like Devil May Cry).
 
I completely agree with you, but at the same time I play video games for entertainment, not a challenge.

My one friend only plays games to win. To play in tournaments, to have the best rank in whatever game, and to try to be the best. For me, I have no intention of playing games online unless it's co-op, pretty much.

The thing I hate with games now is tutorials. EVERY game has one. Turn on a NES game, and you won't find one. People back then were able to figure out how to play, so should people now.
 
Wait for Catherine to be released in the US, you will suffer from the difficulty real quick.

Tutorials suck for most games except for fighting games and people also need to learn how to read manuals.
 
Tonitonichopchop said:
Demonbart said:
Play Kingdom Hearts on expert. I dare you.
Also, Megaman 9 and 10.

I've done all three. Any other challenge you got for me?
i have one for you do that again with a blindfold or your feet

the last game i thought i could consider a challenge even though it wasnt a challeng is the Metroid Prime games since you have to go outta ur way to get everything. the ds zeldas arnt a challenge its just grueling backtracking for items to get 100%
 
awssk8er said:
I completely agree with you, but at the same time I play video games for entertainment, not a challenge.

My one friend only plays games to win. To play in tournaments, to have the best rank in whatever game, and to try to be the best. For me, I have no intention of playing games online unless it's co-op, pretty much.

The thing I hate with games now is tutorials. EVERY game has one. Turn on a NES game, and you won't find one. People back then were able to figure out how to play, so should people now.


Tutorials aren't completely necessary, but it's all because of manuals now. You bought a game back then and the manual told you everything you needed to know. Some were almost a strategy guide of sorts.

Now, you buy a new game, you look at the manual and it's 3 to 5 pages and tells you the very bare minumum, and tells you to download the full manual on their website.
 
Hop2089 said:
Wait for Catherine to be released in the US, you will suffer from the difficulty real quick.

Tutorials suck for most games except for fighting games and people also need to learn how to read manuals.

QUOTE(TwinRetro @ Mar 9 2011, 10:54 PM) Tutorials aren't completely necessary, but it's all because of manuals now. You bought a game back then and the manual told you everything you needed to know. Some were almost a strategy guide of sorts.

Now, you buy a new game, you look at the manual and it's 3 to 5 pages and tells you the very bare minumum, and tells you to download the full manual on their website.

I do agree, some tutorials are really dumb. There's been like a bagillion Pokemon games but they STILL explain to you how to catch a Pokemon EVERY FUCKING TIME. I've known how to do that for well over a decade, stop telling me!

Although I did find that like for MvC3 the manual is quite handy. There's a lot of things in the game (like aerial combos, snapbacks, etc) that aren't shown in the command list of the game nowadays. Just spending a bit of time in Training Mode to get down the combos is usually all the tutorial you need, along with reading the manual.
 
TwinRetro said:
awssk8er said:
I completely agree with you, but at the same time I play video games for entertainment, not a challenge.

My one friend only plays games to win. To play in tournaments, to have the best rank in whatever game, and to try to be the best. For me, I have no intention of playing games online unless it's co-op, pretty much.

The thing I hate with games now is tutorials. EVERY game has one. Turn on a NES game, and you won't find one. People back then were able to figure out how to play, so should people now.


Tutorials aren't completely necessary, but it's all because of manuals now. You bought a game back then and the manual told you everything you needed to know. Some were almost a strategy guide of sorts.

Now, you buy a new game, you look at the manual and it's 3 to 5 pages and tells you the very bare minumum, and tells you to download the full manual on their website.

It's true. The manuals are so flimsy and shitty nowadays they are a joke.

Compare the NES Legend of Zelda and SNES Earthbound Manual (it was a FULL guide for fucks sake) to Call of Duty Black Ops and your sports games. I don't understand why they don't put more effort into them. I really like reading the manuals and am always really disappointed the best ones I see are from mostly DS games all the time, and Console releases ones suck.

However I do like when they are Multilingual manuals, it DOES make a big difference (Lots of native Spanish speakers) for selling a game to customers. I found that out working at GameStop lol.
 
I can't stand it when a game makes it too obvious you're in a tutorial. For example "press a to jump over the spikes" and "don't touch the fire-breathing giant zomble". A good game teaches you the basics without a deliberate, school-like session. It should throw you into the action and let you figure it out for yourself. However, it should be easy at first until you get the hang of things.
 
Hop2089 said:
Wait for Catherine to be released in the US, you will suffer from the difficulty real quick.

Tutorials suck for most games except for fighting games and people also need to learn how to read manuals.

I am incredibly pumped for Katherine. I knew about it since the Japanese version was anounced, and I've been hoping to play it ever since. I'm cool with anime, gore, and all that crap, so once I've bumped it up to insane difficulty, I'm sure I'll have a blast.
 

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