Hey all,
I've been trying to use PK3DS to randomize a .3ds of Pokemon X, extracted using DotNet 3DS Toolkit to rebuild as a .3ds and as a .cia. Then end goal is installing the game on my CFW N3DS, preferably as a .cia using FBI. I have tried many variations on getting this to work including:
1. Using v9 and v12 of PackEnglish 3DS before switching to DotNetToolkit
2. Rebuilding as a .3ds on both PackEnglish and DotNetToolkit and converting to .cia using GodMode9
3. Rebuilding as .cia using both programs
4. Extracting files from a .cia and a .3ds and rebuilding as both
(i.e .3ds to .3ds, .3ds to .cia, .cia to .cia, and .cia to .3ds have all been tested)
A rebuilt randomized .3ds runs on Citra, but if converted to a cia gives an NCCH error in FBI, or cannot be converted to a CIA using godmode9, or when converted using godmode9, gives an NCCH error when installing. (After 20+ minutes, too!)
What am I doing wrong? I've looked everywhere for the source of my issue and am coming up with nothing.
Thanks.
I've been trying to use PK3DS to randomize a .3ds of Pokemon X, extracted using DotNet 3DS Toolkit to rebuild as a .3ds and as a .cia. Then end goal is installing the game on my CFW N3DS, preferably as a .cia using FBI. I have tried many variations on getting this to work including:
1. Using v9 and v12 of PackEnglish 3DS before switching to DotNetToolkit
2. Rebuilding as a .3ds on both PackEnglish and DotNetToolkit and converting to .cia using GodMode9
3. Rebuilding as .cia using both programs
4. Extracting files from a .cia and a .3ds and rebuilding as both
(i.e .3ds to .3ds, .3ds to .cia, .cia to .cia, and .cia to .3ds have all been tested)
A rebuilt randomized .3ds runs on Citra, but if converted to a cia gives an NCCH error in FBI, or cannot be converted to a CIA using godmode9, or when converted using godmode9, gives an NCCH error when installing. (After 20+ minutes, too!)
What am I doing wrong? I've looked everywhere for the source of my issue and am coming up with nothing.
Thanks.