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When I write directly with memcpy images to a screen framebuffer, should I expect alpha support for png images?
How am I supposed to play with multiple layered images? Should I use memcpy if I intend to work with sprites?
If double buffering is active image flickers but I'm writing the image in backbuffer every frame. Why?
Thanks in advance.
How am I supposed to play with multiple layered images? Should I use memcpy if I intend to work with sprites?
If double buffering is active image flickers but I'm writing the image in backbuffer every frame. Why?
Thanks in advance.
Last edited by Urbanshadow,






