Homebrew [Question] Circle Pad Pro + CFW = More Features?

floragatodev

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Hello! I wanted to ask if someone would know a way to add more compatibility with the Circle Pad Pro,
so if you know a way to make more games compatible with the help of CFW, I would be very grateful,
also, if somebody would make something like a mod to make more games compatible, you would be a boss!

Sincerely
- Nick
 
this is not possible cuz cirkel pad requires on the game source code to be worked, like developers has to tell mr game "pls use cirkel pad pro now for dis functionanion" not just asume whatever to be working!
sorry but is dream for now
 
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It's not just a dream... is impossible unless someone create specific patches to bind specific actions ingame
And yes, technically it could work.
Some examples of people doing this (in other consoles) could be the Legend of Zelda: Phantom Hourglass D-pad movement patch.
If the game code doesn't have the feature you can't add it. For example I'd love for the camera to be bound to the circle pad pro on Ocarina of Time like it is on Majora's Mask but the code to move the camera just isn't in the game (besides R to bring it behind you). Best case scenario is you give the circle pad pro a function that already exists as other buttons.
 
If the game code doesn't have the feature you can't add it. For example I'd love for the camera to be bound to the circle pad pro on Ocarina of Time like it is on Majora's Mask but the code to move the camera just isn't in the game (besides R to bring it behind you). Best case scenario is you give the circle pad pro a function that already exists as other buttons.
So it has to be redone all the code.
Mmmm... I thought it could be as "simple" as the patch I posted up there.
Well... shit on me.
:blink:
 
So it has to be redone all the code.
Mmmm... I thought it could be as "simple" as the patch I posted up there.
Well... shit on me.
:blink:
as ms quantum said it has to be in code, like on the psp vita flow made patch for gta games to use new right stick, but thats cause game has code to move camera to begin with becuse can be bount to d-ped
 
I mean you could probably do it with a combination of a plugin (.plg for NTR?) and a "cheatcode"

pretty sure they have cheatcodes to move camera freely in the 3d pokemon games on DS, my changing the cameras position in memory or something. so instead you'd modify it depending on an input. though it think it would be much harder to also make the game listen to an input it wasn't coded for (circle pad pro or the New 3ds "c" stick)
 

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