Question about compiling RetroArch on Windows

Discussion in '3DS - Homebrew Development and Emulators' started by jsa, Feb 28, 2016.

  1. jsa
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    jsa GBAtemp Regular

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    So, hi GBAtemp!
    I'm working on porting Mini vMac to the 3DS (or to be more precise the libretro version) but I have no idea how to compile RetroArch or any cores...

    I know how to compile normal homebrew (say the HBL for example) but I'm stumped here.

    I've git clone'd libretro-super from GitHub and ran libretro-fetch.sh (one hour later...) and ran libretro-build-ctr.sh but I just got a ton of errors indicating that the individual cores hadn't been compiled (I assumed it would do that for me?).

    I tried libretro-picodrive and it crashed saying "/bin/sh: g++: command not found". (I'm using the devkitPro-provided MSys on Windows 7 x64)
     
  2. Joom

    Joom  ❤❤❤

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    You don't have gcc installed. You need a compiler. Try installing MinGW.
     
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  3. jsa
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    jsa GBAtemp Regular

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    I have the 3DS build environment sorted though? I can successfully compile my own homebrew project.
     
  4. thatbooisaspy

    thatbooisaspy GBAtemp Fan

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    .
     
    Last edited by thatbooisaspy, Jun 3, 2017
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