PSVR Sells 915,000, Higher Than Expected

Discussion in 'PS4 - Console, Accessories and Hardware' started by Tom Bombadildo, Feb 27, 2017.

  1. Tom Bombadildo
    OP

    Tom Bombadildo Honk!

    pip Contributor
    GBAtemp Patron
    Tom Bombadildo is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    10,893
    11,070
    Jul 11, 2009
    United States
    I forgot
    psvr.jpg

    Virtual Reality headsets are still in their infancy. Every time someone mentions them, you'll always find dozens of skeptics proclaiming VR simply isn't ready for the mass market, or there's not enough content to fuel a successful VR headset. Whether or not that's true still remains to be seen, but it appears Sony's own VR headset, the Playstation VR, has sold beyond even Sony's own expectations. Sony's internal goal for sales of the PSVR was to hit the 1 million mark after 6 months, sometime in April, but it looks like they're going to hit that lofty goal rather early.

    Sony's own Andrew House has announced that PSVR consumer sales, as of February 19th, is currently at ~915,000 units worldwide.

    This is good news for the VR market. If the PSVR continues selling as well as it is, we're sure to see more AAA companies take up the reins and provide more VR content, which could lead to some seriously cool games (like Resident Evil 7, one of the more successful AAA VR games).

    :arrow: Source
     
  2. flame1234

    flame1234 GBAtemp Advanced Fan

    Member
    727
    409
    May 17, 2009
    United States
    RE 7 is successful because of its non-VR mode.
     
    BAHIM Z 360 and Bonestorm like this.
  3. WiiUBricker

    WiiUBricker Insert Custom Title

    Member
    7,093
    4,186
    Sep 19, 2009
    Argentina
    Espresso
    That's good news. VR is the future.
     
  4. Flame

    Flame Me > You

    Member
    GBAtemp Patron
    Flame is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    3,930
    5,264
    Jul 15, 2008
    now i wait for the crackheads who say nintendo set the path with the virtual boy all those years ago.

    [​IMG]
     
    SpiffyJUNIOR and PokeAcer like this.
  5. Terenigma

    Terenigma Terenigma everywhere

    Member
    1,624
    451
    Nov 10, 2008
    Earth
    I was one of those hugely skeptical people when it comes to VR gaming being the future. Now? I honestly take it all back.

    My friend has one and i have tried it many times and i can say that It is really really fun and an excellent way to game. It doesn't feel as clunky as i thought and the quality of the VR will only get better with time. Like you say, it is only in its infancy and i think there many other ways it can be implemented into our lives. Not just with gaming, with replacing our TVs and Internet too.

    VR is very much the future.
     
    Last edited by Terenigma, Feb 27, 2017
  6. DKB

    DKB FUCK OFF

    Member
    GBAtemp Patron
    DKB is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    1,290
    1,249
    May 29, 2015
    United States
    New York City, Manhattan
    Very nice.
     
  7. dogmarch

    dogmarch Potato Warrior - Anti Zombie

    Newcomer
    75
    19
    Jun 9, 2010
    I actually find VR so be more useful in the designing field, as it helps with visualization, but I hope this would mean VR would become more prominent in the future. not just in gaming.
     
  8. leon315

    leon315 POWERLIFTER

    Member
    684
    397
    Nov 27, 2013
    Italy
    Thanks, the 915,000 beta testers,

    I'll probably get the 2nd gen VR, when it comes cheaper and better :creep::creep::creep:
     
  9. Hells Malice

    Hells Malice Are you a bully?

    pip Contributor
    GBAtemp Patron
    Hells Malice is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    6,163
    5,126
    Apr 9, 2009
    Canada
    Glad to see VR has pretty much officially taken off. I figured it would, but you never know, it might've not been ready. But it's receiving more and more support, and every big company seems to be jumping on board.

    Guess it's finally time to find a VR headset to buy.
     
  10. osaka35

    osaka35 Instrucional Designer

    Member
    1,795
    1,261
    Nov 20, 2009
    United States
    Silent Hill
    More of a "how not to do it", at best."If you're going to do VR, don't do it like this. We literally made every single mistake you could make with a video game VR roll-out". I...don't think that's setting any path. That's just screwing up so badly, no one else attempts it for a decade.

    I bet their next machine has VR, though, after everyone is like "meh, VR is soooo 2017".
     
  11. HaloEliteLegend

    HaloEliteLegend ~Apprentice Game Designer~

    Member
    1,062
    1,431
    Oct 17, 2015
    United States
    Seattle, WA
    I'm excited, but like many others, holding back for now. I actually have the hardware to run VR, but I don't want to shill out $600-800 just yet. This is promising news.
     
  12. jinzokami

    jinzokami Member

    Newcomer
    39
    20
    May 27, 2012
    United States
    I like VR. I honestly do. but i still feel like there's a LONG way to go before i can consider it more than just a gimmick.
    though, to be fair, i've only ever used the PSVR and that's, like, a distant 3rd place compared to the occuclus and htc vive.
    if i had $1000 my first purchase would be an HTC vive just to see VR at its best.
     
  13. dpad_5678

    dpad_5678 GBAtemp's Memelord

    Member
    1,727
    1,274
    Nov 19, 2015
    United States
    $399 lmao. Get yourself a $25 pair of Google Cardboard glasses.
     
  14. xile6

    xile6 GBAtemp Maniac

    Member
    1,196
    308
    Jan 15, 2006
    United States
    The headset is pretty cool but without games its like a car without gas i guess you could push it but its not what it was made for.
     
  15. Psionic Roshambo

    Psionic Roshambo GBAtemp Advanced Maniac

    Member
    1,866
    711
    Aug 12, 2011
    United States
    It needs exclusive games to push sales, but with less than 1 million sold it's going to be tough to convince a publisher that they can recoup the costs. (even worse if you consider localization.)

    Look at this way, it costs as much as a console, you have to own a PS4 already to use it, so for the average person that's going to be a lot of money that is adding nothing if the guy down the street can play the same games with out it.

    It needs to hit like 20 million sales and have some exclusives before I would think about plunking down the cash on it.
     
  16. nando

    nando GBAtemp Addict

    Member
    2,131
    395
    Jan 1, 2008
    United States

    well, i think the 2 modes for games like re7 helps absorb the risk.
     
    Psionic Roshambo likes this.
  17. tbb043

    tbb043 Member

    Member
    1,046
    461
    Jan 30, 2008
    United States
    Yeah that's what fads do, sell beyond expectations for a while, then boom, nothing. See the Wii, the Kinect, etc.
     
  18. Luckkill4u

    Luckkill4u 4 guys in a car ( ͡° ͜ʖ ͡°)

    Member
    1,002
    530
    Jul 13, 2008
    Canada
    Insomnia
    PSVR still seems too pricey for what it gives though. I've tried the PSVR and HTC Vive. The Vive wins by a landslide over quality but that was expected. I think the big problem with PSVR is how unobtainable it is. None of the local stores have it in stock. There is no deluxe bundles anymore so you have to buy the Headset, camera and controllers all separately and it brings the price up to the same as a HTC Vive.

    Virtual Reality headset for gaming are for the rich. It would be hard to gather money for a PSVR but a PS4 Slim is only $249.99 on sale. It just doesn't make sense...
     
  19. Silverthorn

    Silverthorn Spiky!

    Member
    363
    242
    Mar 27, 2012
    France
    Still too much of a luxury product for me, but I don't see it as just a fad.
    I think that market will keep growing as technology improves and prices go down.
     
  20. FAST6191

    FAST6191 Techromancer

    pip Reporter
    23,825
    9,718
    Nov 21, 2005
    United Kingdom
    Is this still a world where a fairly middle of the road game can sell two million and still be a failure? I don't know what the demographics are but 70% market takeup is LSD fuelled optimism.

    This reminds me a bit of the times people were all excited about the sales of a Nintendo game, sales which might not have cracked the top 10, in a bad week, on the others.

    Anyway I look forward to it being hacked, generally doing poorly in the market and me having some nice toys for pocket change. That said there are usually some people that can find a profit in a failing product, and while 70% may be optimistic I am sure a killer halfway decent app could see a fair return. If others are right on it being a sort of incentive for those with it to have and then still have a normal game in the meantime then even better.