Ps4 Trainer different region Mix use?

Goingdark2000

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Im new to the whole jailbreak Ps4 family. Did jailbreak my Ps4 pro and I love the trainers. I did notice some trainers for games, same game, different gameIDs, have different trainer options. Let's say for example. Godofwar. In the cheat options there are different gameid with different updates. Can I attach a different gameid but same patchupdate and will it work? I noticed some have 1 hit kill and instant cool down, others don't. If I can't use other trainers for the game from different gameids, is there a way to still use them even if they are different region codes?
 

FAST6191

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"it depends".

Different regions might have code tweaks that see the data land at different locations between regions, and same for updates if the update targets the binary the game is running as you then might see a change between versions.

If you understand what the thing changed in the original region/update level you might be able to adapt it for a new update, assuming the update did not change the thing it targetted substantially, or another region (Between English languages then region conversion these days is usually a matter of changing color to colour, lbs to kg, bonnet to hood and such like, other languages can have a bit more to them still as the various Frenches, Portugueses and Spanishes of the world have drifted somewhat further apart and more classic games can have rather radical changes. Japanese to other regions has its own problems as well.). All that however benefits considerably from knowing how cheat finding normally works and approaches taken to achieve goals; ye boring and basic infinite potions is but the start of things -- https://web.archive.org/web/20080309104350/http://etk.scener.org/?op=tutorial , infinite jump for instance tending to be double jump flags removed, many effects being replications of flags given for portions of the game or pickups within it, one hit KO tending to be either a flag or enemy health reduced to 1 or atk power somewhere in the equations boosted to basically full. All of that also is but the kiddy pool compared to assembly level/game genie style approaches wherein you change how the game functions, though usually after finding the basic stuff to allow you to home in on the code doing the deed or to make something to fiddle with it constantly.
For updates you might find an update added something earlier in the memory so actually everything is just say 100 bytes further on than it was before, same can even happen between regions, but it is far from a sure thing.

To that end I can't rule out you simply being able to tweak the relevant ID or copy and paste across working in some notable amount of instances across a system. I could however consider it so rare a possibility I doubt I would even try it despite it taking but a few seconds. Might however bring up the region/update level with the cheats and analyse those to see if I can spot similar memory patterns in the other region, or have something easier to key in on (if luck raises once every 10 levels I might make a cheat to raise exp quickly, or I might find the def stat that is a few bytes back in this hypothetical* that is easier to manipulate (equips, potions, levels... it matters not) and move sideways**.


*sometimes every atk stat sits with every atk stat, other times it goes character by character. I usually get people to imagine it all in a spreadsheet. You can convert it by taking rows or you can convert it by taking columns.

**this is also how you tend to find the cheats to get end game swords and such like. If you can find the number corresponding to the starting village dagger then identifier 2 or maybe location next to it (again think spreadsheet) will probably be the first upgrade... no need to play 40 hours of game plus epic sidequest to find the end game sword. Similar thing for playing as bosses/hidden characters in fighting games.
 
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Goingdark2000

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"it depends".

Different regions might have code tweaks that see the data land at different locations between regions, and same for updates if the update targets the binary the game is running as you then might see a change between versions.

If you understand what the thing changed in the original region/update level you might be able to adapt it for a new update, assuming the update did not change the thing it targetted substantially, or another region (Between English languages then region conversion these days is usually a matter of changing color to colour, lbs to kg, bonnet to hood and such like, other languages can have a bit more to them still as the various Frenches, Portugueses and Spanishes of the world have drifted somewhat further apart and more classic games can have rather radical changes. Japanese to other regions has its own problems as well.). All that however benefits considerably from knowing how cheat finding normally works and approaches taken to achieve goals; ye boring and basic infinite potions is but the start of things -- , infinite jump for instance tending to be double jump flags removed, many effects being replications of flags given for portions of the game or pickups within it, one hit KO tending to be either a flag or enemy health reduced to 1 or atk power somewhere in the equations boosted to basically full. All of that also is but the kiddy pool compared to assembly level/game genie style approaches wherein you change how the game functions, though usually after finding the basic stuff to allow you to home in on the code doing the deed or to make something to fiddle with it constantly.
For updates you might find an update added something earlier in the memory so actually everything is just say 100 bytes further on than it was before, same can even happen between regions, but it is far from a sure thing.

To that end I can't rule out you simply being able to tweak the relevant ID or copy and paste across working in some notable amount of instances across a system. I could however consider it so rare a possibility I doubt I would even try it despite it taking but a few seconds. Might however bring up the region/update level with the cheats and analyse those to see if I can spot similar memory patterns in the other region, or have something easier to key in on (if luck raises once every 10 levels I might make a cheat to raise exp quickly, or I might find the def stat that is a few bytes back in this hypothetical* that is easier to manipulate (equips, potions, levels... it matters not) and move sideways**.


*sometimes every atk stat sits with every atk stat, other times it goes character by character. I usually get people to imagine it all in a spreadsheet. You can convert it by taking rows or you can convert it by taking columns.

**this is also how you tend to find the cheats to get end game swords and such like. If you can find the number corresponding to the starting village dagger then identifier 2 or maybe location next to it (again think spreadsheet) will probably be the first upgrade... no need to play 40 hours of game plus epic sidequest to find the end game sword. Similar thing for playing as bosses/hidden characters in fighting games.
OK that makes a lot of sense. Thank you for explaining.
 

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