BC does something for everyone. It saves everyone money.
How does it save money for people who for some reason or another, aren't interested in PS3 games? How does it save money for people who are only interested in PS4 titles? How does it save money for Xbox owners? How does it save money for people who have sold all their PS3 titles because they have no replay value? How does it save money for people who don't have a PS3? How does it save money for people who don't want to sell their PS3? All it does for them is add another $100 to the price tag. How is that saving money?
If you're not interested in saving money, that's fine, then you're just a very irrational consumer.
I am very interested in saving money. I want to pay less for the product, and if it's by sacrificing a feature I don't care about, even better. You keep talking about "value for money" and yet the value of each individual feature is highly subjective. Example: consoles in different colors. Some people don't give a crap. Others won't buy the console until a white/black/pink version comes out.
(see, I can come with made up statistics as well

)
I know, you've been doing it this whole thread.
We can also good polls that use good sampling.
Yes, a good poll is one that includes all the pupils in class, not just the ones jumping up and down on their chair with their hands raised yelling "pick me, pick me!"
Online polls are not representative of the true majority.
In this case, non-biased gaming community sites with a fairly large amount of respondents.
And the vast majority of the site's users can't be arsed to vote in polls or fill out surveys because they don't care either way, and the only ones who do vote in the poll are the ones who are invested in the topic, and unless the poll is obligatory for all users of the site, the result won't accurately reflect the average opinion. We covered this.
Online polls are not a truly random sample.
Being online is hardly a factor, it just means that the poll is far more accessible. If I were to go out in person and ask random people directly what they thought about BC, they can just as easily lie to me as they can online. You can't stop people from lying, but being online doesn't make the slightest bit of difference.
I never said anyone was lying, I just said the people who voted in the poll did not constitute a representative cross section of the market, i.e. the poll does not reflect the average consumer.
Online polls are not reliable.
In regards to research, some research says that gaming promotes violent behaviour, and some research says gaming doesn't, obviously both are not online based, but both are highly biased. Thus showing that offline or online hardly makes a difference. You're always going to have human behaviour no matter where you go, the medium doesn't affect the results in the least.
Both researches are based on the same set of data, only interprets them differently. If the data says "70% of violent people play violent games", there are two ways of interpreting that:
1) games make people violent
2) violent people seek out violent entertainment.
Both are interpretations of the same data set, only the cause and effect are a different way around. And they are completely unrelated to this discussion.
The medium does affect the result because you have no way of monitoring the sample and no way of ensuring it's representative of the whole. And with voluntary online polls, it's not.
Online polls don't work. Are you even reading these?
Look, read up on
sampling in statistics. It may explain a few things.
And if you don't understand my argument or understand how the average consumer behaves, then I recommend you don't start a business or become a manager in the least.
And my argument is that you don't represent the "average consumer", you're convinced everyone shares your opinions (when they demonstrably don't), you're cherry-picking data to confirm your bias, and you refuse to believe the average consumer might have a different view than you, and calling everyone who doesn't share your views "irrational". I understand your argument. Your argument is "everyone thinks like I do."
he said that even though it might seem like common sense, to a lot of people, they struggle to understand it for some reason. I honestly can't understand why, it's really easy stuff.
This is really ironic, really.
As we have seen with previous console launches, having a successful console launch is crucial to the success of the console.
The PS3 had an incredibly slow start. So, no.
You are overestimating the number of people who care about backwards compatibility at all. Of those people, you are overestimating the number of them who see a lack of it as a deal breaker; i.e. they care about it $50 but not $100, o use your numbers. It's a very narrow and specific subset of potential buyers, and you're overinflating its significance. At the same time, you are grossly underestimating the draw of a lower price point, and how many people see a higher price tag as a deal breaker. For every person who would pay $50 more (and that's an
extremely optimistic estimate on the price increase) for BC, how many people will hold back on their purchase until the price drops?