I wouldn't say dying per say but I believe its a multitude of different factors.
1. People just don't have free time in their lives due to responsibilities in family or work.
2. While people are more than welcome to create multiple packs for the same game popular ones may already be made.
3. Things such as health or unforeseen circumstances.
I suppose all good things must come to a end at some point but I don't believe packs for ps2 are dying just the pace is slowing down. Its been amazing to see everything created up till now either way so thanks everyone
.
1. People just don't have free time in their lives due to responsibilities in family or work.
2. While people are more than welcome to create multiple packs for the same game popular ones may already be made.
3. Things such as health or unforeseen circumstances.
I suppose all good things must come to a end at some point but I don't believe packs for ps2 are dying just the pace is slowing down. Its been amazing to see everything created up till now either way so thanks everyone
.For me, the biggest problem is the limitations of the emulator. I'm tired of the endlessly duplicating textures and alpha issues with some games. And the developers don't even want to fix the bugs. And they have repeatedly accused me and others of piracy when we asked them for help.
There are other reasons why I've lost interest in continuing my old projects, but that's my personal problem, I don't want to offend anyone.
There are other reasons why I've lost interest in continuing my old projects, but that's my personal problem, I don't want to offend anyone.
- Joined
- Jun 8, 2023
- Messages
- 261
- Reaction score
- 309
- Trophies
- 0
- Location
- Narnia
- Website
- twitter.com
- XP
- 1,579
- Country

10 new packs have been uploaded since the beginning of this month, what do you mean?
- Joined
- Sep 5, 2022
- Messages
- 397
- Reaction score
- 512
- Trophies
- 1
- Age
- 38
- Location
- Johannesburg
- XP
- 1,239
- Country

Time is an issue, also, life happens man. If you look at my repo you'll see I've made literally 100's of packs across multiple platforms. I have list of requests that stretches from here to the moon.
This week has been so damn screwed up, I haven't even gotten to finishing my Metal Gear Solid PS1 pack, and I can finish that game in under two hours, easily. Just shows how crazy it's been.
If there was an easier way, it would be fantastic, but every game is different (especially PS1 games). I do a small sample, test it, and hope there are no issues, if minor issues can be fixed, I carry on with the rest of the game, then hope more problems don't pop up.
This is an extremely time consuming thing. We can't just extract the files from an ISO, run them and be done with it. If that was the case, it would be awesome, but we have to slog through the games and deal with wonky textures, manually clean stuff, mess with transparency, 1000's of duplicate files, bad dumps, the list goes on.
It also sucks when you do all that work and then some random knob sends you a DM and goes on a rant about 1 or 2 textures that don't look perfect or maybe a few didn't upscale or they just go " Hey, you missed this and this texture, fix your damn pack!", meanwhile, the game never dumped that texture and there's nothing we can do about it.
People are getting these packs for free and they'll often nitpick over the smallest thing. It gets very frustrating.
This week has been so damn screwed up, I haven't even gotten to finishing my Metal Gear Solid PS1 pack, and I can finish that game in under two hours, easily. Just shows how crazy it's been.
If there was an easier way, it would be fantastic, but every game is different (especially PS1 games). I do a small sample, test it, and hope there are no issues, if minor issues can be fixed, I carry on with the rest of the game, then hope more problems don't pop up.
This is an extremely time consuming thing. We can't just extract the files from an ISO, run them and be done with it. If that was the case, it would be awesome, but we have to slog through the games and deal with wonky textures, manually clean stuff, mess with transparency, 1000's of duplicate files, bad dumps, the list goes on.
It also sucks when you do all that work and then some random knob sends you a DM and goes on a rant about 1 or 2 textures that don't look perfect or maybe a few didn't upscale or they just go " Hey, you missed this and this texture, fix your damn pack!", meanwhile, the game never dumped that texture and there's nothing we can do about it.
People are getting these packs for free and they'll often nitpick over the smallest thing. It gets very frustrating.
It's certainly not dying just slow due to our day to day life when it's getting rough out here.
I got 8 packs in the works right now but only have a downtime to work on them when I'm not at work. I try to get them done fast as I can if there's no mishaps in the dumping process.
For me is that I love hearing people nostalgia for this generation of gaming when sometimes they couldn't afford the new AAA titles and got either PlayTHQ or Midway games. Although, yes I don't get paid nor do we it's rare too. Again it's those memories people remember of playing these games that count.
I got 8 packs in the works right now but only have a downtime to work on them when I'm not at work. I try to get them done fast as I can if there's no mishaps in the dumping process.
For me is that I love hearing people nostalgia for this generation of gaming when sometimes they couldn't afford the new AAA titles and got either PlayTHQ or Midway games. Although, yes I don't get paid nor do we it's rare too. Again it's those memories people remember of playing these games that count.
all the good games have been one, and everyone raced to just do an upscale instead of modifying or remaking, all thats left is fps, and rare or weird games, if you want any idea go to my any request page alot of good suggestions, and im currently redoing all the games i did before and doing an android version that works as wellIt seems the HD Texture pack community is dying we don't see much new content these days.
View attachment 489541
I was working on just swapping the images on the iso, but the problem is you'd still have to play the game through so dumps the images because if we upload the iso it'd be considered piratingTime is an issue, also, life happens man. If you look at my repo you'll see I've made literally 100's of packs across multiple platforms. I have list of requests that stretches from here to the moon.
This week has been so damn screwed up, I haven't even gotten to finishing my Metal Gear Solid PS1 pack, and I can finish that game in under two hours, easily. Just shows how crazy it's been.
If there was an easier way, it would be fantastic, but every game is different (especially PS1 games). I do a small sample, test it, and hope there are no issues, if minor issues can be fixed, I carry on with the rest of the game, then hope more problems don't pop up.
This is an extremely time consuming thing. We can't just extract the files from an ISO, run them and be done with it. If that was the case, it would be awesome, but we have to slog through the games and deal with wonky textures, manually clean stuff, mess with transparency, 1000's of duplicate files, bad dumps, the list goes on.
It also sucks when you do all that work and then some random knob sends you a DM and goes on a rant about 1 or 2 textures that don't look perfect or maybe a few didn't upscale or they just go " Hey, you missed this and this texture, fix your damn pack!", meanwhile, the game never dumped that texture and there's nothing we can do about it.
People are getting these packs for free and they'll often nitpick over the smallest thing. It gets very frustrating.
I started studying and creating updated textures just six months ago, and I agree with the labor costs that it takes a decent amount of time, especially in my case, when I want to make a final picture with a lot of details and not lose the original atmosphere of the game. I also noticed that there are some people who take texture packs from here, record a short video of their run on YouTube and it gets more views than mine as the author of this texture pack, which is a bit frustrating)))
I was gonna say the ultimate irony of this thread is that I've barely been able to keep up with the amount of new texture packs being posted since this thread got made, especially bc we have Duckstation custom textures now, lol.
- Joined
- Sep 5, 2022
- Messages
- 397
- Reaction score
- 512
- Trophies
- 1
- Age
- 38
- Location
- Johannesburg
- XP
- 1,239
- Country

I've already made about a 100 packs for Wii: https://www.mediafire.com/folder/cuvb12q1fd8ve/WiiI hope people will start making texture packs for PS3, Wii and 3DS games now
3DS is possible, I've tested it, the issue is the size of the packs. PS3 can't dump textures, but if someone can find a way to extract the textures and repack them, it could be done, the size will be massive though.
- Joined
- Sep 5, 2022
- Messages
- 397
- Reaction score
- 512
- Trophies
- 1
- Age
- 38
- Location
- Johannesburg
- XP
- 1,239
- Country

Thank you, I'm busy with a few PS1 games right now, it's going slow but I'll do a drop as soon as I have a few readyThanks Bl4ckH4nd for the overwhelming amount of packs for various systems you created. Cant imagine all that hard work and time poured into making them. Hope to see more and may they go smooth.
Similar threads
- Replies
- 2
- Views
- 314
- Replies
- 1
- Views
- 164
- Replies
- 14
- Views
- 8K
- Replies
- 2
- Views
- 573











