Hi Guys...
How Use PS1 widescreen 16:9 for Ps1HDemu (PSX-FPKG)?
Ps1HDemu (or PSX-FPKG) is a Convertor Game's Ps4.
How to Use 16:9 widescreen hex PS1 for PS1HDemu ,Is there a way?
lua or patch or cheats or ...
I'm ready to work ,for test ps1fpkg ps4.
There is someone to do it together?
I used PS2-FPKG lua.
For example:
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local widescreen = function()
eeObj.WriteMem32(0x001731b8,0x3c013f2a)
end
emuObj.AddVsyncHook(widescreen)
I turned the above code to convert to PSX-FPKG lua.
(Widescreen Chets for Pepsiman Japan).
//Widescreen 16:9
800E4858 0C00
converted into lua:
For example:
apiRequest(1.0)
local cpu = getR3KObject ()
local emu = getEmuObject()
local widescreen = function()
eeObj.WriteMem16(0x800E4858,0x0C00)
end
emuObj.AddVsyncHook(widescreen)
But nothing changed.
How apply the widescreen patch?
Does anyone have an idea?
How Use PS1 widescreen 16:9 for Ps1HDemu (PSX-FPKG)?
Ps1HDemu (or PSX-FPKG) is a Convertor Game's Ps4.
How to Use 16:9 widescreen hex PS1 for PS1HDemu ,Is there a way?
lua or patch or cheats or ...
I'm ready to work ,for test ps1fpkg ps4.
There is someone to do it together?
I used PS2-FPKG lua.
For example:
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local widescreen = function()
eeObj.WriteMem32(0x001731b8,0x3c013f2a)
end
emuObj.AddVsyncHook(widescreen)
I turned the above code to convert to PSX-FPKG lua.
(Widescreen Chets for Pepsiman Japan).
//Widescreen 16:9
800E4858 0C00
converted into lua:
For example:
apiRequest(1.0)
local cpu = getR3KObject ()
local emu = getEmuObject()
local widescreen = function()
eeObj.WriteMem16(0x800E4858,0x0C00)
end
emuObj.AddVsyncHook(widescreen)
But nothing changed.
How apply the widescreen patch?
Does anyone have an idea?