Hacking Project:M using a USB loader

HomebrewEnthusiast109876

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So basically my disc drive is starting to make tons of noise and take forever to get going, so I was wondering if there was a method to get Project:M to run using a USB loader.

I tried to just run it with cheat/orcarina options on and it either didn't detect them or crashed my Wii. I updated all the channels to the latest version, checked that the cheat file was present and even made sure that the file path was correct on each one.

Help out the guy who thinks he's tried everything.
 

Taleweaver

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That's nice to hear. I thought that most (if not all?) SSBB hax were made possible with riivolution, and that riivolution doesn't work with USB-loaders or other backup means. I dunno if anyone ever bothered to try with uneek+di, but it's nice to know that it does work.
smile.gif
 

kirbymaster101

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Smashbro29 said:
Scratch that. Uneek DI is a mess. I use configurable USB loader. I'm not getting something because it kinda freezes in middle.
Is porject m like brawl+? Like codes and files to put on your sd card? Cause if thats it couldn;t u just enable ocarina in your usb laoder
 

Spongeroberto

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just put the files on your SD card as per normal (so the codes are in the normal place)

In your usb loader, enable ocarina cheats. When you start the game it will find the cheats and voila! Project M!

Naturally, this only works if you have the NTSC version of the game. The cheats are made for the NTSC version and trying it with PAL... well, it won't be pretty.
 

SamrajSinghAujla

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my problem while doing this with configurable usb loader is that it will say too many cheats, even when i put gameconfig.txt on my sd card, i still get it saying that i have too many cheats and it doesnt load project m
 

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