I got my CN module yesterday. My JPN new3DS had FW 10.2.0.28J.
SD was prepared so I scanned QR code and...entered homebrew, all was fine.
To purchase something from the eShop I had to update FW to 10.3.0.28J.
Since then I have no success scanning the appropriate N10.3.0.28J QR.
Every time it leads to an error - no trace of *hax - and reboots the console.
Just for testing I scanned the previous N10.2.0.28J QR.
This is no problem and it starts booting into *hax 2.5 but crashes later of course.
So the QR scanning itself seams no problem.
I have the feeling, the QR for the selected N10.3.0.28J is not correct...or the installed payload.
Is there a "manual" way to install the correct payload?
I noticed, I can read the module via svdt in another homebrewed console (EUR) and see there is a (=one!) directory "edit" in the save data that contains files mslot0.map and payload.bin. The payload.bin has only about 26.5kB, whereas the downloadable payload has typical 41.1kB. When loading the downloadable payload (N10.3.0.28J) to save data, the game crashes, when I try to start the exploit - no surprise though.
My exploited EUR CN module contains 5 additional directories.
I might copy them to my JPN-CN but still doubt if I have the correct payload.
Can someone give me a working QR-png for FW N10.3.0.28J?
Edit: I tested with my EUR CN-module and also failed to install N10.3.0.28E.
Good thing I kept a copy with powersaves so I could restore that module.
On my attempts I wiresharked the traffic and saw, that on scanning the QR there was a http-GET on /ninjhax2/..../N3DS_E_22528_9221.bin - which revealed to be the same file, when downloaded from the official otherapp/ropbin page.
When I tried to reassemble the save partition with svdt, the module did not start homebrew, I had to restore it with powersaves. Perhaps the installer also writes code into the partition that is not represented as a "file" that can be seen by svdt.
BTW: I first posted this into a wrong section of this forum but have no clue how to move or delete that wrong post. Any hint would be appreciated.
SD was prepared so I scanned QR code and...entered homebrew, all was fine.
To purchase something from the eShop I had to update FW to 10.3.0.28J.
Since then I have no success scanning the appropriate N10.3.0.28J QR.
Every time it leads to an error - no trace of *hax - and reboots the console.
Just for testing I scanned the previous N10.2.0.28J QR.
This is no problem and it starts booting into *hax 2.5 but crashes later of course.
So the QR scanning itself seams no problem.
I have the feeling, the QR for the selected N10.3.0.28J is not correct...or the installed payload.
Is there a "manual" way to install the correct payload?
I noticed, I can read the module via svdt in another homebrewed console (EUR) and see there is a (=one!) directory "edit" in the save data that contains files mslot0.map and payload.bin. The payload.bin has only about 26.5kB, whereas the downloadable payload has typical 41.1kB. When loading the downloadable payload (N10.3.0.28J) to save data, the game crashes, when I try to start the exploit - no surprise though.
My exploited EUR CN module contains 5 additional directories.
I might copy them to my JPN-CN but still doubt if I have the correct payload.
Can someone give me a working QR-png for FW N10.3.0.28J?
Edit: I tested with my EUR CN-module and also failed to install N10.3.0.28E.
Good thing I kept a copy with powersaves so I could restore that module.
On my attempts I wiresharked the traffic and saw, that on scanning the QR there was a http-GET on /ninjhax2/..../N3DS_E_22528_9221.bin - which revealed to be the same file, when downloaded from the official otherapp/ropbin page.
When I tried to reassemble the save partition with svdt, the module did not start homebrew, I had to restore it with powersaves. Perhaps the installer also writes code into the partition that is not represented as a "file" that can be seen by svdt.
BTW: I first posted this into a wrong section of this forum but have no clue how to move or delete that wrong post. Any hint would be appreciated.
Last edited by MZ-4,