Yeap full ram accessRemember most homebrews use this technique to launch
If you want the best experience with your switch always use this method
Yeap full ram accessRemember most homebrews use this technique to launch
If you want the best experience with your switch always use this method
Thank you! Super appreciate your work. I am glad to see you are still working on this. I will give it a try soon. :-)Meh so since I didnt make much progress lately just gonna drop it here w/o changelog until i finished yet another rebase (few vertex jit fixes) and the GLES stuff...
https://cdn.discordapp.com/attachments/532533952603226112/816690367994789940/PPSSPP_GL_1.11.2.7z
No need to report issues on this build, just wanted to give u guys some update
Dont forget to update assets to the bundled ver, doesn't include my default cfg either so make sure u install the normal older release before this
--------------------- MERGED ---------------------------
Code is on one of the branches on my github..
I'm using the last version as of today (Mar, 15) and having no problems using 2x resolution + 2x textures (hybrid) even with an underclock on CPU, GPU, and RAM (Switch Lite on Atmosphere, using a forwarder). Didn't change any settings besides the res and texture upscaling, tested this on Persona 3, Tactics Ogre, and Trails in the Sky.
I had trouble before (one year ago, when I last tested) with the then current version, using SX OS on full ram mode, with tactics ogre - it never reached 60fps so audio was crap and game was unplayable due to that (unless you love games with audio off and jitter).
Are you using any upscaled textures in Tactics Ogre? I tried an HD UI texture pack from the PPSSPP forums and while they work, they cause hangs, like the game pauses for up to two seconds while textures load. Also, even without the texture pack there are spots where the game slows to a crawl, like the intro before the title screen.
Updated to 1.11.2 and the game crashes at start now, so I'm probably gonna revert to an older version.
PPSSPP 1.11.2 seems to crash for any game when trying to replace the textures. I might be wrong there but in general Switch seems too underpowered to use these anyway and 1.11.2 is perfect in every other aspect.Are you using any upscaled textures in Tactics Ogre? I tried an HD UI texture pack from the PPSSPP forums and while they work, they cause hangs, like the game pauses for up to two seconds while textures load. Also, even without the texture pack there are spots where the game slows to a crawl, like the intro before the title screen.
Updated to 1.11.2 and the game crashes at start now, so I'm probably gonna revert to an older version.
Try using lakka/android then i guess..I have a problem with the latest version and patched Digimon Adventure. After a few minutes fps drastically drops to 10 and can't play the game, how can i fix this problem?
Meh so since I didnt make much progress lately just gonna drop it here w/o changelog until i finished yet another rebase (few vertex jit fixes) and the GLES stuff...
https://cdn.discordapp.com/attachments/532533952603226112/816690367994789940/PPSSPP_GL_1.11.2.7z
No need to report issues on this build, just wanted to give u guys some update
Dont forget to update assets to the bundled ver, doesn't include my default cfg either so make sure u install the normal older release before this
--------------------- MERGED ---------------------------
Code is on one of the branches on my github..
Test build for rebased standalone GL build (includes assets), didnt try GLES2 build yet, will do that tomorrow.
https://cdn.discordapp.com/attachments/532533952603226112/854821712063496232/PPSSPP_GL.7z
I have no problems with changing resolution. Try wiping your configs and do a clean install.The rendering resolution seems to be stuck at x1 even if change it, is it because it's a test build?
It has a lot of fixes though and a lot more convenient than the last release in the OP, excited for the proper release. Thank you!
I have no problems with changing resolution. Try wiping your configs and do a clean install.