Homebrew postLoader4

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I THINK its because the full system menu replacement in the normal postloader.dol running in neek with the custom 249 and the normal postloader.dol on real nand. I wonder if it gets confused as to where the cfg files are.....this is a shot in the dark.
 
GartimusPrime said:
I THINK its because the full system menu replacement in the normal postloader.dol running in neek with the custom 249 and the normal postloader.dol on real nand. I wonder if it gets confused as to where the cfg files are.....this is a shot in the dark.

you might try to un-comment the neek argument in the meta.xmi file

i looked at mine and it is un-commented on mine dont know if it will make a difference
 
scooby74029 said:
GartimusPrime said:
I THINK its because the full system menu replacement in the normal postloader.dol running in neek with the custom 249 and the normal postloader.dol on real nand. I wonder if it gets confused as to where the cfg files are.....this is a shot in the dark.

you might try to un-comment the neek argument in the meta.xmi file

i looked at mine and it is un-commented on mine dont know if it will make a difference

As I said before xml presence make no difference in postloader. But exactly, what you and gartimus are talking about ? You have converted pl to app and replaced system menu ?

More, if gartimus is using uneek, usb hdd is obviously not visible.
 
stfour said:
scooby74029 said:
GartimusPrime said:
I THINK its because the full system menu replacement in the normal postloader.dol running in neek with the custom 249 and the normal postloader.dol on real nand. I wonder if it gets confused as to where the cfg files are.....this is a shot in the dark.

you might try to un-comment the neek argument in the meta.xmi file

i looked at mine and it is un-commented on mine dont know if it will make a difference

As I said before xml presence make no difference in postloader. But exactly, what you and gartimus are talking about ? You have converted pl to app and replaced system menu ?

More, if gartimus is using uneek, usb hdd is obviously not visible.
yes postloader is my system menu replacement now in uneek.....however when i load real nand, if sd card is out the usb shows up...but if sd card is in usb does not show up. none of this is to do with uneek
 
GartimusPrime said:
yes postloader is my system menu replacement now in uneek.....however when i load real nand, if sd card is out the usb shows up...but if sd card is in usb does not show up. none of this is to do with uneek

Press [home]->advanced optionts and look at "Disable boot time USB initialization" / "Enable boot time USB initialization". To view the hdd you should have written "Disable..." (that means that is enabled... ok this isn't so clear
blink.gif
).

This options will be shared from real and uneek. Pl under Uneek need NEEK parameter to keep different configuration file.
 
stfour said:
GartimusPrime said:
yes postloader is my system menu replacement now in uneek.....however when i load real nand, if sd card is out the usb shows up...but if sd card is in usb does not show up. none of this is to do with uneek

Press [home]->advanced optionts and look at "Disable boot time USB initialization" / "Enable boot time USB initialization". To view the hdd you should have written "Disable..." (that means that is enabled... ok this isn't so clear
blink.gif
).

This options will be shared from real and uneek. Pl under Uneek need NEEK parameter to keep different configuration file.
All I have to say is......*FACEPALM!!!*
 
stfour said:
scooby74029 said:
GartimusPrime said:
I THINK its because the full system menu replacement in the normal postloader.dol running in neek with the custom 249 and the normal postloader.dol on real nand. I wonder if it gets confused as to where the cfg files are.....this is a shot in the dark.

you might try to un-comment the neek argument in the meta.xmi file

i looked at mine and it is un-commented on mine dont know if it will make a difference

As I said before xml presence make no difference in postloader. But exactly, what you and gartimus are talking about ? You have converted pl to app and replaced system menu ?

More, if gartimus is using uneek, usb hdd is obviously not visible.
well here is the PC program i made for it

http://www.mediafire.com/?7j0192v3mu0of0g

read the readme file and i can send you info on how to get a working 249 if you need help

yeah it makes postloader2b35 into 00000088.app(for system menu 481 4.2 usa)
 
scooby74029 said:
stfour said:
scooby74029 said:
GartimusPrime said:
I THINK its because the full system menu replacement in the normal postloader.dol running in neek with the custom 249 and the normal postloader.dol on real nand. I wonder if it gets confused as to where the cfg files are.....this is a shot in the dark.

you might try to un-comment the neek argument in the meta.xmi file

i looked at mine and it is un-commented on mine dont know if it will make a difference

As I said before xml presence make no difference in postloader. But exactly, what you and gartimus are talking about ? You have converted pl to app and replaced system menu ?

More, if gartimus is using uneek, usb hdd is obviously not visible.
well here is the PC program i made for it

http://www.mediafire.com/?7j0192v3mu0of0g

read the readme file and i can send you info on how to get a working 249 if you need help

yeah it makes postloader2b35 into 00000088.app(for system menu 481 4.2 usa)


Ok, it is clear. Good work.

I suggest to use this version of postloader



that is locked to neek mode. This will allow users that works with postloader in both real and neek to keep separate configuration. Or alternately you could support also neekbooter.dol. These will make much easy to update, as neekbooter.dol will search postloader.dol on sd.
 
for some reason postloader2b35nk still locks up in the menu (can't select update title cache, just freezes) when it is made into a system menu replacement with scooby's program...at least it does for me.
 
Just started getting into this. One question, I am using my real nand and want to use codes on a wiiware game, how do I go about doing this with Postloader? I was having issues with Mighty Channels with ocarina and was told to use Postloader. Thanks and I appreciate all the hard work.
 
bnm81002 said:
how come the latest version says b32 and not b35 on the screen?
Did you install the right version? When I had v35 installed it displayed properly; also having b61t displays properly. Maybe you could redownload the file and see if that's the issue.
 
kylster said:
bnm81002 said:
how come the latest version says b32 and not b35 on the screen?
Did you install the right version? When I had v35 installed it displayed properly; also having b61t displays properly. Maybe you could redownload the file and see if that's the issue.



nope still b32, I re-downloaded it from the first page too
 
Kinda need a little help with how to properly use postloader2.

I have a uneek+di installation that's working.

I injected about 12 N64 titles into the nand that was working with uneek and those appeared as channels in postloader2 (although none of their covers were there).

At this point, I figured I had everything working (basically) so I injected my entire library into the nand.

Admittedly I'm very new to this, so I may not understand the functionality of postloader2 properly. My understanding is that postloader2 is not limited to 47 channels. I thought I'd be able to inject as many wads into the nand as I'd like and postloader2 would disply them as channels. I can then sort those injected wads by using button 2 on the Wii controller.


If I'm incorrect, please clarify what I'm missing.

Also, my non-game Sysmenu Channels (Mii, HBC, CFG-USBLoader, etc) are also not displaying icons.

I've downloaded DEFIANT's cover pack, but I'm imagining that the online cover download feature of postloader2 is able to fill that void.



Any help with postloader2, in general, would be appreciated. I'm able to get it to load and I'm able to load games with it. I'm just missing the finishing touches that tweak it to work just right.

Thank you!!

ADD: I think I'm having some confusion with how I can select my nands.

I have usb:/nands/nand1 and usb:/nands/nand2.

I *thought* I started out with files in nand2, but I'm not positive.

At this point (running with the Wii booting directly into postloader2) the nand2 folder is empty and nand1 has the nand created by ModMii. My nandpath.txt file points to usb:/nands/nand2.


When I load postloader2, the Homebrew menu only displays the apps on the SD-Card. How do I get it to see the usb:/apps folder?




Also had a question about adding content. Does anyone have a suggestion for a "streamlined" way of adding games to the nand?

Right now, even when I add a single game to the nand, I copy/merge the entire nand to the USB drive. As the nand grows in size, the time to copy it to the USB drive is taking longer. Is this just the way it is or could I do it a better way?

(just went to shomiiwads and pointed the nand backup path to the root of my USB drive. is this the nand I want to be modifying? or is it in usb:/nands/nand2 or something like that?)



More questions:

The Readmii for postloader2 has a section at the bottom (UNEEK nand switcher notes) stating that plneek.dol needs to be on the root of the sd-card. I can't find this file anywhere in the postloader2 download. Where would I find this file?



If anyone can suggest how best to use postloader2 with my configuration, I'm open to suggestions. (where to store and how to launch each of the types of files you typically use, ie: VC/WiiWare, Wii Games, Homebrew Apps, etc)

I currently have a uneek+di setup with a 2GB SD-Card and a 2TB USB drive.
 
@marhartigan:

In theory you should be able to just have the one big fat NAND on your USB drive with all your titles in it and have postloader configured to auto-start under priiloader in your UNEEK environment. Now I say in theory because I just can't get it to work! It works when I have a dozen or so Wiiware in my NAND but when I move up to a large number of titles the UNEEK environment just doesn't load. I know people say it can take a while to load of first time but I've even left my Wii running for a couple of days and NOTHING - just a black screen. I've been on the SNEEK/UNEEK Google Code site and there's a few people complaining of just black screen so I have come around to thinking that it's a SNEEK issue.

Because of this you're going to have to mess around with multiple NANDs I guess. the key here is to have them all in USB://nands subfolders and let pl doe the copying to the root of the drive and back for you. It all works nicely when you leave it to its own devices!!

The way I insert titles into a USB NAND is to set the backup path in ShowMiiWADs directly to the folder on my USB drive and extract straight into it instead of into a local NAND and then copying it - it works fine and is pretty quick.

IF you find a way to get a large NAND working under UNEEK PLEASE PLASE PLEASE let me know - it's my dream to just have postloader boot up directly in UNEEK so I can play all my titles without messing around. stfours idea of being able to boot into a little SNEEK environment was a good one (for those problematic games) but it's not working as yet and looks like it might be discontinued/changed from it's current form. Also, for me the SNEEK environment just will not play consistently.

Good luck!
 

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