Homebrew Porting titles?

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Asura985

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Has anyone attempted to Port daggerfall or Morrowind to the 3ds? If not, how would one go about doing that?
 
No.

Longer version.
Same as anything else

If you can emulate it (and DOS emulation is a thing for the 3ds so there was some scope for Daggerfall, not sure of the final results) then do that if possible.

If there is source code in a language with an available compiler or runtime that works in real time then do that.

If there is source code in a language without a compiler or that won't do good results then you get to convert it and optimise it.

If there is no source code for that game but for one with a similar engine then see if you can transfer things across somehow.

If there is no source code (be it official or generated by fans -- https://osgameclones.com/ being a nice start for a list) then you get to generate your own. Even with skills and experience this is not a quick and easy process. If you don't have skills then be prepared to spend several years getting them -- the ability to reverse engineer and reimplement (never mind for the limited power of the 3ds) a typical commercial release game for which there is no sensible decompiler or alternative engine for is right up there with the hardest things one might have to do in computing.
 

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