Tutorial Pokémon Unity Remaster Ripping Project (X/Y + Go Animations + Textures remastered)

Vancete

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Hello there,

I've been working on figuring out what's the easiest and fastest way to make models work with animations on Unity, and here it is. ;)

Required: Unity 2020 + base files (check below)


I've forgot the last step:
- Click on the pokemon folder (i.e. 002 - Ivysaur) then click Export Package and save it

Here's the required files:
https://drive.google.com/file/d/1TY4XJSVcXXFxsjnuuspWRcp4Wja2mHAh/view?usp=sharing

And here the animated+remastered pokemon:
https://mega.nz/folder/VHAF1YDZ#NMETQwdk9vA6pJMVcMheVA

So we can organize to make them all, what do you think? :)


Tips
.147 files of 200-400kb are the base model
The first .164 of ~1.5Mb is the base texture
.146 and .155 files of hundreds kb are the animations

In Waifu2x, make sure select '2D Anime' style and if you set the 'Image Denoise Level' to 0 the result is even better


Users will do:
Vancete: 001 - 025

_____________________________________________________________________________________

We have:
001 - Bulbasaur
002 - Ivysaur
 

Razor1993

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Thank you guys :)

I'm doing my work, but if we dont organize to make it I won't share only my work.

Cheers!
Can understand it. Most people here are like animals, they like things and they only want to consume... Working for something and pushing things forward isnt a thing for these people here...
 
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LeoVanceMusic

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Hey I am trying to download the files for the tools and anims but the google drive link is not working could you please fix this I do plan to contribute and upload all converted anims and models like your examples :D
 
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