Pokémon Let's Go Pikachu / Eevee No Version Exclusives patch

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by Dio Vento, Nov 15, 2018.

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  1. Dio Vento
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    Dio Vento GBAtemp Advanced Fan

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    Moderators, please lock/delete/whatever this thread, I have consolidated it into this one

    For those who were hanging out in here before, I now have a 151 patch and a gift pokemon patch
     
    Last edited by Dio Vento, Nov 17, 2018
  2. MisterPantsEyes

    MisterPantsEyes GBAtemp Fan

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    Dio Vento fixing the game, patch by patch.
     
  3. Sasori

    Sasori GBAtemp Addict

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    Great work once again !
     
  4. WiiUBricker

    WiiUBricker News Police

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    Espresso
    Is there anything in the game files that suggest future Pokemon Bank support?
     
  5. MisterPantsEyes

    MisterPantsEyes GBAtemp Fan

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    I wrote some things that I'd like to see and that could be easy to implement in another thread, the most important one for me is the turned off Exp. Share:
    Please ;_;
     
  6. Euwlo

    Euwlo Member

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    OMG, You are really fast!!!
    Thanks A lot!!!
     
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  7. Dio Vento
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    Dio Vento GBAtemp Advanced Fan

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    That's a pretty steep list of requests. Everything I'm doing, I'm figuring out by muddling around in hex. All the stuff you want is going to require code (exefs) edits and the tools to do so comfortably are not available yet.
    My difficulty mod will probably lower the EXP values of all species, to make up for the EXP share level curve. My usual hacks level every pokemon on every team up to match the steep EXP share curve, but that's far too much work to undertake with manual hex editing (instead of a wonderful tool like @Kaphotics's PK3DS). Especially since I will almost certainly stop messing with Let's Go once Smash comes out! (I only have one Switch, and I'm unhacking it to go online for Smash).
     
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  8. momocop

    momocop Advanced Member

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    Hey @Dio Vento, Is there a tutorial I could look at that your using to make Hex edits? Would love to look into this more.
     
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  9. Dio Vento
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    Dio Vento GBAtemp Advanced Fan

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    Unfortunately, I'm not using a tutorial. Just messing around in the folders with what I know from SM USUM and the data mine info from SciresM and Kaphotics. I'm not particularly experienced in raw hex editing, most of my previous work was done through PK3DS
     
    Last edited by Dio Vento, Nov 15, 2018
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  10. Jokiz

    Jokiz GBAtemp Regular

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    Really great job Dio!

    But I can't seem to get it to work on SX.
    Haven't used any LayeredFS mods before so I'm sure it's me doing something wrong.
    Added the atmosphere folder to the root of my SD and renamed it to sxos. Added both this and the trade evolution mod, so I now have both "field" and "pokelib" folder in RomFS/bin.

    SX OS V2.2
    Switch is at 6.1

    Do I need to configure anything else? And does it work on any SX/Switch firmware? Any SX users out there know?
     
  11. qurao

    qurao Member

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    Awesome, thanks for both patches.
     
  12. momocop

    momocop Advanced Member

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    Make sure you put on root of sd card and rename atmosphere to sxos.

    im on 6.1.0/sxos2.2 beta and works perfectly.
     
  13. phonz

    phonz GBAtemp Regular

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    So, with SXOS you'll need to put it in their specific folder for layeredFS.
    Which is "/sxos/titles", not "/atmosphere/titles"
     
  14. Jokiz

    Jokiz GBAtemp Regular

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    I did :huh:. Does it matter that I use the XCI and not an installed NSP?
     
  15. phonz

    phonz GBAtemp Regular

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    It shouldn't.
    Whats your entire folder directory location?
    should be
    "/sxos/titles/0100187003A36000/RomFS/bin/pokelib/evolution" for PLGE
    "/sxos/titles/010003F003A34000/RomFS/bin/pokelib/evolution" for PLGP
     
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  16. momocop

    momocop Advanced Member

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    im not entirely sure but im using NSP version eevee.
     
  17. Jokiz

    Jokiz GBAtemp Regular

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    The XCI has the same titleID as the NSP right?
     
  18. phonz

    phonz GBAtemp Regular

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    Yessir.
     
  19. AnalogMan

    AnalogMan ultraSuMoFramework Dev

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    Just a quick question as I can't tell by the encounter list, are the version exclusives located on the same routes and with the same percentages are they are in their native game?
     
  20. Dio Vento
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    Dio Vento GBAtemp Advanced Fan

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    No, I wasn't able to get custom percents working. They're on the right routes but percents are slightly different and I had to remove some default encounters. For example, any route that'd normally have Weepinbell and Bellsprout now has Weepinbell and Gloom. Also there's less Rattata in general.
     
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