- Joined
- Nov 6, 2002
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Ages ago i had a game for the PS1 which needed a crack against copy protection and an optional trainer was also available.
Both where applied and worked in unison:
It worked on my original chipped PSX and i played the same ISO on my PSP as a PSXPSP.
Recently i tried to play it on RetroArch and the game hung on the point in the intro where the copy protection took over.
I researched and was able to fix that with a sbi file.
But i don't understand why this was neccessary?
The crack worked and skipped the CP but retroarch ignored that?
Can anyone enlighten me why?
I dont need technical details or source code references
but a simple explanation would be nice
Is there a secret Retroarch option to "ignore CP cracks" ?
Both where applied and worked in unison:
It worked on my original chipped PSX and i played the same ISO on my PSP as a PSXPSP.
Recently i tried to play it on RetroArch and the game hung on the point in the intro where the copy protection took over.
I researched and was able to fix that with a sbi file.
But i don't understand why this was neccessary?
The crack worked and skipped the CP but retroarch ignored that?
Can anyone enlighten me why?
I dont need technical details or source code references
Is there a secret Retroarch option to "ignore CP cracks" ?







