Gaming platform/side scrolling rpgs?

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dewback said:
I Think he is looking for something like the sega master system classic Wonder Boy in Monsterland. You earn coins to buy better boots (jump higher) and shields and by the points have the hart count. I have just been playing this with the S8DS emulator.
If you enjoyed that try the TurboGrafx-16 version (aka Bikkuriman World). Even with the Wonderboy license removed it plays much closer to the far superior arcade version. The TurboGrafx-16 also does a better version of Wonder Boy III: The Dragon's Trap (aka Dragon's Curse).

Use this emulator.
 
Jeff88 said:
And you aren't cute at all. Maybe trollish cute.
Oh please... These days Troll means anything and eveything.
Calling me a Troll is being a troll.
Especially in the case of "I don't agree with your opinion so you is troll."

It doesn't matter to you if my opinion was sincere or not. You don't like it, so you call me names.

All I was saying is it takes more than "numbers" to make an RPG. If Health, Magic, and Exp metaphors is all it takes to make an RPG, then almost any game can be interpret as an RPG. Personally I am not convinced that Castlevania is appropriate of the Action RPG genre just because of "some" RPG elements are in play. I don't consider any Ratchet and Clank or God of War I've played that would fit into that category and it doesn't help Castlevania's defense either that it can be 100% beaten in less than 8 hours. I'm just arguing that if you're going to so loosely classify one game because of "some" features, then the same principle can be applied to others. Now I'm going to return to my Maple Story.
 
Castlevania games that are based after the structure established in Symphony of the Night are definitely what i'd classify as a 2D sidescrolling action RPG. The only real difference between the SOTN type games and a 3D action RPG like Kingdom Hearts is that it's of course in 2D. Though i will give my reasons for thinking it's an action RPG and not get into a fight here with anyone-

- experience and level up stat growth system based around killing enemies
- statistic number based trait system with many different attributes tied to your character (agility, strength, defense, etc)
- full body equipment system (i'd say that would mean at least 3 equipment slots for weapon, armor, and accessory, if not more)
- buying/selling market system with collectible currency

Now i will concede that many of those things can appear in games that are NOT RPG's, but when you consider ALL of those characteristics together, that's when it becomes its own genre. It is indeed more than just one single trait that defines the genre, but i find it is a bunch of traits brought together that defines it. In general too, i find the name RPG very stupid considering that in most games you are always playing AS someone, in their role. So the term itself is very very stupid. Should have been called something to reflect more specific traits that are seen in RPG's instead. I'm not sure what they would have called it, but just something different so we wouldn't have stupid arguments like this. But hey, i'm not about to want it changed to something else considering it has been used for almost 30 years now.
tongue.gif
 
you also have side quests on castlevania... and random drop from monsters which can make the game really easy if you kill like... 300 of the same monster...
 
Njrg said:
Jeff88 said:
And you aren't cute at all. Maybe trollish cute.
Oh please... These days Troll means anything and eveything.
Calling me a Troll is being a troll.
Especially in the case of "I don't agree with your opinion so you is troll."

It doesn't matter to you if my opinion was sincere or not. You don't like it, so you call me names.

All I was saying is it takes more than "numbers" to make an RPG. If Health, Magic, and Exp metaphors is all it takes to make an RPG, then almost any game can be interpret as an RPG. Personally I am not convinced that Castlevania is appropriate of the Action RPG genre just because of "some" RPG elements are in play. I don't consider any Ratchet and Clank or God of War I've played that would fit into that category and it doesn't help Castlevania's defense either that it can be 100% beaten in less than 8 hours. I'm just arguing that if you're going to so loosely classify one game because of "some" features, then the same principle can be applied to others. Now I'm going to return to my Maple Story.

*Gets out the troll biscuits*

Well yeah, the idea of "numbers", stat points, health, magic points, and experience points do make a game an RPG. We define RPG based on the old pen-and-paper games, and that's really all that they were. Granted, Castlevania isn't really known for the best stories ever heard, but that's just doing a bad (probably intentionally) job with making an interesting RPG. Last time I played God of War, you didn't gain skill points or attribute points, and the like as you went along? You got orbs. That increased your health to its maximum. Totally different thing. (I have never played Ratchet and Clank, but yeah. Is it a PC game? [Miyamoto win]).

Also you say that it doesn't help that the games can be beaten in less than 8 hours...what does that have to do with anything actually? In theory I could make an amazing RPG engine, and then make the game's story only last a few minutes.
 
monkat said:
Well yeah, the idea of "numbers", stat points, health, magic points, and experience points do make a game an RPG. We define RPG based on the old pen-and-paper games, and that's really all that they were. Granted, Castlevania isn't really known for the best stories ever heard, but that's just doing a bad (probably intentionally) job with making an interesting RPG. Last time I played God of War, you didn't gain skill points or attribute points, and the like as you went along? You got orbs. That increased your health to its maximum. Totally different thing. (I have never played Ratchet and Clank, but yeah. Is it a PC game? [Miyamoto win]).
PS2/PSP/PS3 game actually(There have been nine games in the series), it's a platformer with a lot of shooting involved. There are also some elements that one might consider to be RPG-like, such as buying and upgrading weaponry.

Wiki
 
The definition of RPG is generally "Games where you level up" through experience.

That's it.

Why is there a debate about this, It's pretty common knowledge.
 
yup i'd say the mario and luigi games are the best way to go , there are 2 for ds and 1 for gba i think
 
Patchouli said:
The definition of RPG is generally "Games where you level up" through experience.

That's it.

Why is there a debate about this, It's pretty common knowledge.
So God of War IS an RPG.

2 month dead argument FTW
 
Njrg said:
Patchouli said:
The definition of RPG is generally "Games where you level up" through experience.

That's it.

Why is there a debate about this, It's pretty common knowledge.
So God of War IS an RPG.

2 month dead argument FTW

You're the one bringing up the dead argument, this post was bumped with a recommendation for the OP, not for the billionth inane "OMG EVERY GAME MUST HAVE A GENRE" slash "OMG EVERY GAME IS A 'ROLE PLAYING' GAME THEREFORE EVERYGAME IS AN RPG LOLOL" argument.
 
Njrg said:
Jeff88 said:
And you aren't cute at all. Maybe trollish cute.
Oh please... These days Troll means anything and eveything.
Calling me a Troll is being a troll.
Especially in the case of "I don't agree with your opinion so you is troll."
Trolling is generally defined as saying something negative or obscure in order to trigger a negative response from other people, and that is exactly what you're doing.

Just to continue this retarded argument, if Castlevania isn't an RPG, then what the fuck is it?
Even more, what makes an RPG an RPG?

For me, it's character progression through leveling (usually through statistics), customability (in terms of equipping weapons and shit), and a reasonable story. It doesn't need to have turn based combat. Castlevania fits this perfectly and I don't understand your arguement.
 

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