PS1/2 PAL PS2 - screen tear when using OSSC on 5x mode

notimp

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Has anyone found a way to fix it, or has an idea what OSSC setting might impact it? I see it on PAL 240p PS2 games like ICO (actually 263p) and on NTSC PSX games alike (using POPStarter), 3x and 4x (?) dont suffer from it, and if I turn 5x resolution to 1920x1200 instead of 1920x1080 its gone as well, but the game still displays with (accurate) Pal Borders around it, which are cropped on my TV if I use 5x at 1920x1080. Meaning, I like that setting, very much, for both PS1 and PS2 games, if it wasnt for the tearing.

So I end with where I started. :) Has anyone found a way to fix it, or has an idea what OSSC setting might impact it?

Video that shows it happening:
https://streamable.com/jplgch

Also interesting tidbit, it doesnt happen on the idle video (Gametrailer in 525i) that plays on the start menu in ICO (the one thats actually a video, and not ingame (you see video compression)).. Since that moves the OSSC into 2x scaling mode (on my settings), as 525i is detected.

Havent tried GSM to force a NTSC output, but may try that next. Both ICO (PAL) and my PS1 games run at 60Hz though. (ICO 60 Hz mode on the PAL version).

Thanks in advance for any insights.

edit: Oh, and others have reported on it as well, see f.e.: https://gbatemp.net/threads/ps2-defeated-mechapwn.586152/page-2#post-9430290 So I dont think its necessarily TV related.

edit2: GSM cant fix it, as it doesnt have an 240p image mode. :) (So in the end 5x on the OSSC doesnt work (as it only supports it on 240p and similar resolutions. :) ).
 
Last edited by notimp,

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