First of all if i may be honest, I'm not the best rpg fan, for those games I have a very harsh criticism of more than any other genre, even sim games, but i don't play those really. So I been trying to play a few recently and i got into some troubles over difficulty spiking as some may consider it. Difficulty spike is a term known when playing a game that you become comfortable with for a period of time and suddenly become very challenging and uncomfortable all of a sudden. Is very sharp rise in challenge for the player, being frustrating or tedious for the player to wanna continue. Any game can be like this for any reason, one example is super mario bros, the lost levels, either the whole game compared to the original first one or just stage 7-3 with the wind blowing, and the green trampolines that make you jump higher than the screen and very limited platforms to land on. Some people enjoy facing challenges like this and some don't. However to me, some rpg games handle it unfairly and some don't at all. All i wanna know is what are some opinions, this only applies to turn based rpg games Like Final fantasy, Breath of fire, and Fire emblem, not action based ones like Kingdom hearts, secret of mana, that have real time battle systems. How would you balance existing rpg based games? (Not speaking about the story/plot travel, side quest or objective based parts. I'm talking about stuff like character stats, equipment and item stats and effectiveness and exp accumulation, level up stat growth, and enemy stats/level/exp system) If you was to make your own rpg, how would you make it? (Just be honest, if you wanted to make one would you make it hard intentionally, easy, somewhere in the middle, or have a selection of difficulty, or something.) What are some rpg games you think doesn't balance itself correctly? (doesn't have to be your favorite one, just one you played and think had some problems.) What are some rpg games you think does balance fairly? (Can be anything gameplay wise) I think i have a bit more questions but i will add if i can think of some. My example of a well balanced rpg is Mario and Luigi series, super star saga is a good example as the game allow player to attack and reward extra damage if you attack properly then defend without taking damage, so if you get hit is cause you didn't defend yourself properly. Plenty of other examples of good and bad rpg balance.