Interesting thanks for the info kprovost
We're getting closer to the goal, I said that above.
Kheops
Understand that the switch can open "gl 4.5" and vulkan, it's all here
The problem? Who wants to write a homebrew with an official sdk? Huh? Nintendo will destroy you, but an intelligent person will understand in depth, the entrails of the switch....
Opengl 4.3? It's ok great!!!
It's funny the question didn't answer me here, yet I asked an essential question...here.
https://gbatemp.net/threads/sphinx-nintendo-switch-emulator.517276/page-3#post-8270889
Kheops
Happy to follow the progress, you have technical documents for your progress? Reverse engineering?
Devlit pro.org
This release wouldn't have been possible without the sterling work done in the past by
Armada to build and port mesa and libdrm_nouveau to the Switch, and for giving extremely valuable insight on the workings of mesa, nouveau and OpenGL.
Last but not least, a special mention to
plutoo for starting the libnx GPU refactoring work and for his work on reverse engineering the Maxwell GPU used by the Switch; as well as to
Subv for also working on Maxwell reverse engineering, debugging and giving advice.
Armada ,Plutoo and suby Thank you very much.
That's why it was important for me to know, because how to optimize the code on an unknown hardware?
Lintu is developing a switch emulator, so this point is essential.
Some important points here, in opengl 4.3 devkit pro. Cool stuff
audio
Added audren:u service wrapper (presently requiring 3.0.0+, will be addressed in a future update).
Added AudioDriver wrapper around audren, providing a higher level interface that can be used to mix and play sounds.
services
Added bpc service (used for rebooting and shutting down the console).
Added psm service (needed to get the battery status).
Console code no longer performs a forced flush/swap/vblank wait when printing a newline due to performance reasons. Users of the console device must make sure that gfxFlushBuffers and
gfxSwapBuffers are periodically called, preferably in the main loop of the application.
Added experimental wrapper objects for the Nvidia driver, needed in order to use the GPU. These wrappers are still in RE phase and will be subject to change in a future release.