Homebrew Discussion OPENGL finally on horizon SWITCH??

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Lordelan
Apart from JIT and Vulkan this is the news we've been waiting for so long.
No matter how long it takes, I'll be very happy if I can play through Super Mario 64 in Horizon in full speed.
Still it is necessary to know that the fullspeed a mario 64 is of...... 20fps
Retroarch android is the only core I know that can force the framerate to 60fps 60hz stable magnificent, on switch?
So the fullspeed has 20fps if it's not possible yet it sucks a little...


Jit? vulkan?
Months to wait or years?
Any coder would look here ( Reverse engineering)
Understand that the switch can open gl 4.5 and vulkan, it's all here
The problem? Who wants to write a homebrew with an official sdk? Huh? Nintendo will destroy you, but an intelligent person will understand in depth, the entrails of the switch....
Anyone can make a demo of unity games or whatever and receive the sesame sdk nintendo switch, here is my point, launched homebrews without hack? Not possible, but on the other hand used the sdk to have emus fullspeed vulkan, there is no one left...
1536261592-upload-2018-7-29-11-28-4.png
 
Last edited by KHEOPS,
Does this mean we can have a dedicated video application that could load videos from your SD card and play them with hardware acceleration? or would this only help out with emulators?
 
Wow that was fast...awesome!

Which will come first?
Aux/Speaker sound on Lakka, or fully implemented 3D acceleration on Horizon Retroarch?

Step right up and make your bets, ladies and gents!

Why you saying that? there is anything that points out that sound for lakka will come soon? didnt see nothing mentioned on the thread,.
 
Last edited by ShadyGame,
Why you saying that? there is anything that points out that sound for lakka will come soon? didnt see nothing mentioned on the thread,.
Sleep and sound will be coming to lakka any day now! Let's all hold our breath lol
 
I just want lakka to be as efficient as the android emulators of my xd gpd ( filter,shader)
And fullspeed
System on a chip used
Rockchip RK3288
CPU
Quad-core ARM Cortex-A17 at 1.4 GHz
Memory Memory
2 GB of DDR3-SDRAM
Storage space
16/32/64 GB ROM, 1 microSD slot (128GB maximum officially)
Display
H-IPS 5.0 "1280 × 720, capacitive screen 720p, multi-touch support
Graphic
ARM Mali -T764 600MHz
Normal with the x1 gpu among others....
But this is not the case, 100 psx games on pcsx rearmed ( all fullspeed no lag) no bug and support eboot
Shader crt, high resolutionX2, with sound, so I'm waiting...my gpdxd wants to retire, but I don't think it's going to happen right now..... The n64 also runs fullspeed, even better, because of origin mario64 it is 20fps, on parallei core retroarch android, we can force the fullspeed to 60fps... in short with a frontend (arcbrowser gpdxd or nvidia shield) and retroarch it is the must, so I wait with my switch.
 
Interesting thanks for the info kprovost
We're getting closer to the goal, I said that above.
Kheops
Understand that the switch can open "gl 4.5" and vulkan, it's all here
The problem? Who wants to write a homebrew with an official sdk? Huh? Nintendo will destroy you, but an intelligent person will understand in depth, the entrails of the switch....
Opengl 4.3? It's ok great!!!
It's funny the question didn't answer me here, yet I asked an essential question...here.
https://gbatemp.net/threads/sphinx-nintendo-switch-emulator.517276/page-3#post-8270889
Kheops
Happy to follow the progress, you have technical documents for your progress? Reverse engineering?
Devlit pro.org
This release wouldn't have been possible without the sterling work done in the past by Armada to build and port mesa and libdrm_nouveau to the Switch, and for giving extremely valuable insight on the workings of mesa, nouveau and OpenGL.

Last but not least, a special mention to plutoo for starting the libnx GPU refactoring work and for his work on reverse engineering the Maxwell GPU used by the Switch; as well as to Subv for also working on Maxwell reverse engineering, debugging and giving advice.
Armada ,Plutoo and suby Thank you very much.
That's why it was important for me to know, because how to optimize the code on an unknown hardware?
Lintu is developing a switch emulator, so this point is essential.

Some important points here, in opengl 4.3 devkit pro. Cool stuff
audio
Added audren:u
service wrapper (presently requiring 3.0.0+, will be addressed in a future update).Added AudioDriver wrapper around audren, providing a higher level interface that can be used to mix and play sounds.
services
Added bpc service (used for rebooting and shutting down the console).
Added psm service (needed to get the battery status).
Console code no longer performs a forced flush/swap/vblank wait when printing a newline due to performance reasons. Users of the console device must make sure that gfxFlushBuffers and
gfxSwapBuffers are periodically called, preferably in the main loop of the application.
Added experimental wrapper objects for the Nvidia driver, needed in order to use the GPU. These wrappers are still in RE phase and will be subject to change in a future release.
 
Last edited by KHEOPS,

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