OnLive Comes to Ouya

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Is it true with OnLive that you never truely own anything from the games library, that they have the right to remove any games from their servers thus disabling users from playing the purchased games?
 
Viewtiful Joe was a deliberate throwback to B movie cheesiness, and his origin story didn't involve the violent death of any of his loved ones.

If you want to keep the tone silly, how about just make it a kidnapping? The basic origin could still be the same, it would be a neat inversion of the typical "father has to save kidnapped daughter" plot, and it wouldn't clash with the lighter, goofier tone.

I see your point about Viewtiful Joe being a throwback. Also, things are the way they are in Bubblegum Pop for a reason. While I do like your suggestion, I'm sticking with the original plan.
 
Is it true with OnLive that you never truely own anything from the games library, that they have the right to remove any games from their servers thus disabling users from playing the purchased games?
Essentially. But the smart option would be to just rent the games instead of buying them, which is what I've been doing.
 
Is it true with OnLive that you never truely own anything from the games library, that they have the right to remove any games from their servers thus disabling users from playing the purchased games?
You would only be disabled from playing a game if you decide to go hack on some online games.
Those people ruin online so it's good they are forced to stop playing.
 
Is it true with OnLive that you never truely own anything from the games library, that they have the right to remove any games from their servers thus disabling users from playing the purchased games?
Essentially. But the smart option would be to just rent the games instead of buying them, which is what I've been doing.

Why rent when you can buy? The highest I ever paid for a OnLive game was $19.99 and that was only because my Micro Console came free (well almost free when you factor in shipping) with the purchase. Of the 16 games in my collection, two were $19.99, one was free, one was .99 cents and the rest were various other prices under $14.99. OnLive might be getting a bit stingy with sales these days but if you bide your time well, the price of one new PS/360 game can net you multiple OnLive games!
 
Is it true with OnLive that you never truely own anything from the games library, that they have the right to remove any games from their servers thus disabling users from playing the purchased games?
Essentially. But the smart option would be to just rent the games instead of buying them, which is what I've been doing.

Why rent when you can buy? The highest I ever paid for a OnLive game was $19.99 and that was only because my Micro Console came free (well almost free when you factor in shipping) with the purchase. Of the 16 games in my collection, two were $19.99, one was free, one was .99 cents and the rest were various other prices under $14.99. OnLive might be getting a bit stingy with sales these days but if you bide your time well, the price of one new PS/360 game can net you multiple OnLive games!
Why buy if they can remove the game whenever they want? Renting is the way to go with OnLive if you don't want your purchases to be taken away from you at the drop of a hat. While yeah it hasn't happened yet (to my knowledge) but it could, and I'd rather not waste $20 for a game to have it be taken from me the next day. Besides, it's not as if you'll buy one game and play it for all of time anyways, so what's the difference?
 
Why buy if they can remove the game whenever they want? Renting is the way to go with OnLive if you don't want your purchases to be taken away from you at the drop of a hat. While yeah it hasn't happened yet (to my knowledge) but it could, and I'd rather not waste $20 for a game to have it be taken from me the next day. Besides, it's not as if you'll buy one game and play it for all of time anyways, so what's the difference?

The same thing can happen with ones where you get an actual copy. Good luck getting Dragon Age 2 on Steam again.

The only difference here is that you don't have a copy of the game installed on your computer. You're still simply owning a license to use the game like you do on Steam, Origin, GFWL, any other service. Plus I can't think of any games that have been taken off OnLive.

You may as well spend $5 on a copy of the game you owner forever if possible than $5 on a rental of it. I got Borderlands GOTY on OnLive for $5, Mafia II for $5, Red Faction Guerrilla for $5, why should I have rented in those cases?
 

Hey, can you answer some questions about development, I just want to know if the SDK is radically different from Android SDK and how did you access it so early?

I don't think anyone really has a SDK yet. IIRC, the SDK comes with the console and first units have yet to be shipped. In my case I'm just making a Android game and porting it to Ouya when the time comes. I also plan on starting a Google+ and Facebook page for the game to really get the word out there. Also, Zantigo, thanks for "liking" my post. It means a lot to me. Ever little bit of moral support fuels me to keep going. :)
 

Hey, can you answer some questions about development, I just want to know if the SDK is radically different from Android SDK and how did you access it so early?

I don't think anyone really has a SDK yet. IIRC, the SDK comes with the console and first units have yet to be shipped. In my case I'm just making a Android game and porting it to Ouya when the time comes. I also plan on starting a Google+ and Facebook page for the game to really get the word out there. Also, Zantigo, thanks for "liking" my post. It means a lot to me. Ever little bit of moral support fuels me to keep going. :)

Happy to help, what kind of game will it be though?
 

Hey, can you answer some questions about development, I just want to know if the SDK is radically different from Android SDK and how did you access it so early?

I don't think anyone really has a SDK yet. IIRC, the SDK comes with the console and first units have yet to be shipped. In my case I'm just making a Android game and porting it to Ouya when the time comes. I also plan on starting a Google+ and Facebook page for the game to really get the word out there. Also, Zantigo, thanks for "liking" my post. It means a lot to me. Ever little bit of moral support fuels me to keep going. :)

Happy to help, what kind of game will it be though?

Fighter scroller, similar to "Streets of Rage"
 
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Hey, can you answer some questions about development, I just want to know if the SDK is radically different from Android SDK and how did you access it so early?

I don't think anyone really has a SDK yet. IIRC, the SDK comes with the console and first units have yet to be shipped. In my case I'm just making a Android game and porting it to Ouya when the time comes. I also plan on starting a Google+ and Facebook page for the game to really get the word out there. Also, Zantigo, thanks for "liking" my post. It means a lot to me. Ever little bit of moral support fuels me to keep going. :)

Happy to help, what kind of game will it be though?

Fighter scroller, similar to "Streets of Rage"

A beat'em up? Awesome! You got my support!
 
One last update on Bubblegum Pop (because I don't want this thread turning into a blog). You can now find the official Facebook page here


http://www.facebook.com/pages/Bubblegum-Pop/191475974315969?ref=stream

OK people, now back to talks of OnLive and Ouya
 

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