Homebrew old time demoscener, new to 3ds.

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I have't read through all the documentaiton yet,as its a lot to take in, but my first prod would obviously be a tiny intro. Do the 3ds (know there are difference for top and bottom), but modes like direct memory access, like a framebuffer? also, anyone coded some system for the music system on the machine, could easily make a mod player if we have full access.
 
Hello, the coolest guys, in the coolest thread at gbatemp :)

Modo 2011 could perhaps be ported from the psp?

http://forums.qj.net/psp-news-annou...do-2011-ultra-simple-mod-player-released.html

Modo 2011 Plays:
* Trackers: 669, IT, MED (only MMD1), MOD, MTM, S3M, STM and XM module format.
* C64: SID and MUS (HVSC song length database support)
* Atari ST: YM, SNDH and SC68
* SPC (Snes)
* GYM & VGMz (Sega Master System / Sega Genesis aka Mega Drive / some derivats)
* GBS (Gameboy)
* NSF & NSFe (Nes)
* AY (Spectrum / Amstrad CPC)
* SAP (Atari XL)
* Modern: Vorbis/Ogg and MP3


I have asked for a tracker port as well. These are my concept art.

Klystracker 3DS, SID emulation tracker:
Klystrack3DS.jpg




Famitracker NES 2A03 Tracker:

Famitracker3DSss.jpg


Nice to see interest in this cool stuff! :)
 
I'm familiar with FamiTracker, but that's only for .nsf stuff.
It would be more convenient (but still difficult) to make a port of OpenMPT
 
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Oh well, what you want has nothing to do with .xm files :P When I'mo done with another project of mine I'll give a look at FamiTracker's source code


Hehe :p

Any kind of chip synthesis, and I'm in! OpenMPT has vst support, at least. That's nice :)
 
I have't read through all the documentaiton yet,as its a lot to take in, but my first prod would obviously be a tiny intro. Do the 3ds (know there are difference for top and bottom), but modes like direct memory access, like a framebuffer? also, anyone coded some system for the music system on the machine, could easily make a mod player if we have full access.
Yes, just use gfxGetFramebuffer.
 
Oh well, what you want has nothing to do with .xm files :P When I'mo done with another project of mine I'll give a look at FamiTracker's source code

Cool! Klystrack has a cooler sound then Famitracker, though both are cool! The author of Klystracker would love to see a port to the 3DS :)
 
Last edited by SLiV3R,
I have't read through all the documentaiton yet,as its a lot to take in, but my first prod would obviously be a tiny intro. Do the 3ds (know there are difference for top and bottom), but modes like direct memory access, like a framebuffer? also, anyone coded some system for the music system on the machine, could easily make a mod player if we have full access.

Take in mind that 3DS screens are vertical screens (it means if you want to do direct software rendering writing on framebuffers, you must calculate a 90 degrees rotation since screens are 240x400 and 240x320, you can take a look to the CPU rendering code of lpp-3ds: https://github.com/Rinnegatamante/lpp-3ds/blob/master/source/include/graphics/Graphics.cpp).
 
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I would love to see demos on the 3DS, especially in 3D. Last time I got excited about them was when a guy named Xylitol pushed 32bit demos to the GBA and GBC.
Nice! I haven't heard about him. Will check him out!

Also, the closest thing we got in the 3ds scene to stuff like these are a snes music player (Blargspc) done by @DiscostewSM
Blargspc has great audio, but it is very limited, as it only plays spc files.

http://gbatemp.net/threads/blargspc-play-snes-spc-dumped-files-on-your-3ds.416315/
 
If there will be time for some demos. I can help with some music (even though I'm done with music. This is something I could do, just for fun!)..
 
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