Ohana3DS Rebirth importing issues

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by SUPR64, Feb 8, 2016.

  1. SUPR64
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    SUPR64 Advanced Member

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    I'm running the latest version of Ohana3DS Rebirth and I'm editing Smash 3DS. I can export textures and models, but the files export as data incompatible with the import feature. For example, a Marth texture I exported was exported as a PNG. When I tried to import back, it showed the list of compatible texture files, none of which were PNG. Google isn't helping at all. Models also have a similar issue, being exported as a different type that is incompatible with importing and Google won't get me a converter or some sort of help.
     
  2. LoganK93

    LoganK93 GBAtemp Advanced Fan

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    The creator of the program isn't interested in actual importing/editing. It is being developed as a viewer. Your only options are either the old version of ohana, which has drastically reduced compatibility. Or Every File Explorer.
     
  3. SUPR64
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    SUPR64 Advanced Member

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    Can EFE or the old version of Ohana 3DS convert PNG to BCH or something along those lines?
     
  4. Manito

    Manito GBAtemp Fan

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    Instructions
    That's how you get custom character textures. I found this out by mistake :D
     
    Last edited by Manito, Feb 8, 2016
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  5. SUPR64
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    SUPR64 Advanced Member

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    Using this, can I insert a PNG texture I have?
     
  6. Manito

    Manito GBAtemp Fan

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    Yeah
     
  7. SUPR64
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    SUPR64 Advanced Member

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    Okay, thanks! I couldn't find anything from Google, but I assume I missed something because what you sent was a quotation.
     
  8. Manito

    Manito GBAtemp Fan

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    Also, smash shows different models when u press pause. For example: if you edit costume 1(c00)you need to put those files in h00
     
  9. SUPR64
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    SUPR64 Advanced Member

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    I barely know anything about the models. I assumed I could just put my texture on one alternate color and use that alt to see the differences. So, for example, if I edited c04, would I also apply my edits to h04?
     
  10. Manito

    Manito GBAtemp Fan

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    The instructions were in the Smash4Command thread. I told TheGag96 how to do it, then he made a post showing how to do it.

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    Yes

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    I apply it to c00 then copy the files to h00
     
  11. SUPR64
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    SUPR64 Advanced Member

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    Thank you for your help!! Sorry, I ask a lot of questions when it comes to this stuff. And in general.
     
  12. Manito

    Manito GBAtemp Fan

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    It's fine
     
  13. SUPR64
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    SUPR64 Advanced Member

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    I opened the Ohana 3DS program I found at the second link from a Google search, on a "Project Pokemon" site. When I tried to load the texture, nothing happened. When I dragged and dropped the file, it flipped to the model tab and said something went wrong.
     
  14. Manito

    Manito GBAtemp Fan

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    An error will pop up when you load normal.mbn and normal.bch, just ignore it.(Load them in the Model Tab)
     
    Last edited by Manito, Feb 8, 2016
  15. SUPR64
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    SUPR64 Advanced Member

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    Oh, I see. I can't even follow basic instructions, GG.

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    I tried that and got "This is not a valid model file!" as well as nothing appearing in the texture or model sections.
     
  16. Thelostrune

    Thelostrune GBAtemp Advanced Fan

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    Yes, but at least to my experience at least with the Pokemon game models, compresses the imported textures HARD.

    Does EFE however NOT compress these textures?
    It would have to open the decompressed files, being in some weird number format.
     
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