no$gba 2.4f

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no$gba 2.4f

Nintendo DS emulator









The popular Game Boy Advance and now Nintendo DS emulator, no$gba has received a hefty update to version 2.4f. Read on to see what's new in this version.[title:no$gba 2.4f]17 September 2007 - version 2.4f

- cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)

- cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)

- nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)

- nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)

- gba/help: added some very basic info about the gameboy player (thanks flubba)

- gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)

- gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)

- gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)

- gba/help: added rumble and fram info (thanks momo vampire for warioware cart)

- gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode

- nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)

- gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)

- nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)

- gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline

- gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)

- gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines

- nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])

- nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)

- multi-cpu-timing: machine_switch_request processed AFTER all event_handlers

- nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)

- nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)

- nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)
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To bad the game is running at 50% of the normal speed
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I have a Pentium 4 2.8Ghz and 2Gb of ram...

LOL I think I'm gonna buy a DS to play mario and the new zelda game that come out is 2 weeks
 
yes, sound fully works here!

That's only if the game is running at 100%. Games that don't at full speed won't have perfect sound.
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the problem is that the emulator runs too fast on my system, it's always above 100%.

i got intel core 2 duo e6750 and 2gb ddr2-800.

the game runs fullspeed, but the sound is not very nice, i think there still needs to be done some improvements to this emulator.
most of the time the bass is distorted in the sound.
 
Get the following: BIOS dumps of both the ARM7 and ARM9, plus a dump of your firmware. You can get a dumper tool from http://www.cryptosystem.org/archives/2007/...-ds-bios-dumper

Name them BIOSNDS7.rom, BIOSNDS9.rom, and firmware.bin and put them in the same directory as no$GBA.

Then open up any DS game, go to the Options, change it from "Start cartridge directly" to "GBA BIOS" and reset the emulator (numpad * key). You'll see the DS's firmware boot up and you'll be able to open Pictochat. I don't think it entirely works, but you can enter a room and draw stuff by yourself.
 

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