Currently experimenting/testing a feature that adds a in-game story as the player flies around in the game. The story is mostly non-interactive. And continues even if the player dies. Sometimes the story will wait until there are no enemies on the screen before it pops up. See screenshots below. Beta has been updated.
The story is loaded from a text file in the assets folder so custom stories are possible. Probably even multiple story lines if people are interested in writing a space opera. Game takes about 20 minutes to beat so if you want the player to see the end of your story you would have to keep it within that time limit. 300 lines of story is the max. Lines appear one at a time. Beta Story script is being written by Mr. Reaper.
The story feature in NA was inspired by this free downloadable windows game called
"Beacon" by randomnine (
video). Its a old game from back when game dowloads were small. Check it out when you get a chance. Its a short game. 15 minutes approximately.
Other fixes and changes;
- FIXED. arrow buttons now should work correctly when control is switched to pointer
- the meter at the upper right is your coin/special alt fire meter. it is burned down when you press 1 or B.
- Added a combo gauge below "Combo x" so the player can see when the combo is about to drop. The combo dies in 3 seconds.
- FIXED if the story reaches the end it will restart from the beginning when you die.
- FIXED. randomize colours at anytime during the game with the "-" minus button on the wiimote.
- Radar now has a center circle representing the player and a border around it. I am thinking of turning of the radar by default.
- The camera itself is floaty. So if you change the radar to "centered" you will need to change the camera to "center locked" to stop the floatyness.
- story text fades out before it disappears.
- when debug_story is enabled allow the story to continue playing in the background even if the game is paused.
Long post is long. lol