Hacking Neopop Wii

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NeoPop emulates the SNK NeoGeo Pocket handheld console. It is based on NeoPop/SDL by neopopUK and ported to the Nintendo GameCube by The "Genesis Plus" Team. It has been converted from a PC based platform to run on the GameCube's proprietary PPC Gekko processor and features customized code to give you the best gaming experience possible. See changelog.txt for the whole history.
Features

?NeoGeo Pocket Color Emulation with sound
?1-2 Player Support
?FreezeState suport (save & load)
?Load a game from SDCARD or DVD (4.7GB support for Wii users)
?Zipped rom support
?Load/Save FreezeState files (compressed) from/to Memory Card & SDCARD
?SDLOAD or IPL reboot option

Installation

1.Create a directory named "neopop" at the root of the SDCARD.

2.Inside this directory, you have to create then a subdirectory named "roms" to put all your roms.

3.You should also create a subdirectory named "saves" where SRAM and FreezeState files will be saved
Changelog

20/06/2008 (Askot): - WII mode support added - updated to devkitpror15 - added libfat support - removed sdcard support - former System Reboot option now separated in PSO/SD/TP reload - added reboot console option - added sort file method when selecting file

20/07/2007 (eke-eke): - added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB) - removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed) - added Console Reboot option in main menu (System Reboot), also used for SDLOAD reboot - Freezestate files are now compressed (using zlib) - FreezeState files can now be saved/loaded to/from SDCARD: located in /neopop/saves/ from the root of your SDCARD - changed initial ROM directory for SDCARD user: now looking for /neopop/roms/ from the root of your SDCARD - added new font: now use original IPL font, extracted from Bootrom - modified controls when going into the rom selection menu (DVD or SDCARD):

. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed

- various menu rearrangment, minor bugfixes & sourcecode cleanup


24/03/2007 (eke-eke): - added SDCARD subdirectory browsing & LFN support - DVD automount using libogc "DVD_Mount" function - use ASM GU functions used intead of 'C' ones for rendering speedup - memory card mounting "fix" - dynamically allocated rom location: this means you don't need a linked rom anymore and we can now provide binary release


Drack's release:

- fixes to compile with last libogc

Wxcvn's release:

- SDCARD support for ROM loading (it looks for a folder NPROMS)

original releases by softdev:

- GP renderer: you can adjust size and aspect
- Threaded sound engine
- Load npc and zip from DVD (gc-linux homebrew bootable disc)
- Save / Load Game States
 

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