I need help looping a midi file I made for pokemon black and white, I was hoping someone could convert a midi to .sseq and loop it for me
Did you repair the .sseq?qwerty56543254 said:Okay I tried inserting it before looping it and the midi plays about 4 times too slow and I get a constant humming noise.
I believe so. For every FF C0 I replaced the "C0" with "C7Team Fail said:Did you repair the .sseq?qwerty56543254 said:Okay I tried inserting it before looping it and the midi plays about 4 times too slow and I get a constant humming noise.
Did you also do this one:qwerty56543254 said:I believe so. For every FF C0 I replaced the "C0" with "C7Team Fail said:Did you repair the .sseq?qwerty56543254 said:Okay I tried inserting it before looping it and the midi plays about 4 times too slow and I get a constant humming noise.
Yeah I've done all of that toTeam Fail said:Did you also do this one:qwerty56543254 said:I believe so. For every FF C0 I replaced the "C0" with "C7Team Fail said:Did you repair the .sseq?qwerty56543254 said:Okay I tried inserting it before looping it and the midi plays about 4 times too slow and I get a constant humming noise.
After exporting the midi, open it in a hex editor and change the 0x1C byte (should be 60) to C0, import it to FL Studio, and export it again (making sure it sounds about 2x as fast), and then change the 0x1C byte from (changes back to) 60 to 30?
You have to do all of that before converting it to sseq.