Loaded emuNAND (Gateway, 10.4)
Launched Eshop/Region spoofer by hartie95 enabled region patched, pressed start to save and apply the changes.
Load the .3DS file from the Gateway menu.
The game on o3DS is barelly playable... i would bet it didn't even go over 15-18fps and is ugly af... it should be a N3DS exclusif game... btw using HANS can't have FR, auto load ENG, but i can't play this with my O3DSXL it wayyyyyyyy too laggy...
Yeah, I won't recommend anyone to play this on the O3DS. The N3DS handles it like a champ though, really love playing Hyrule Warriors on it.i am playing it on o3ds the fps range isnt bad
but the graphic is really ugly af...
i think i need a new 3ds
on o3ds first i thought is this 3ds or n64?


No. They ported over an n64 game after strictly reworking and recreating the assets from the ground up. Super Mario Galaxy is a possibility, but it will be insanely dumbed down.There, is the difference between a overly supervised / developped game by nintendo like Majora mask or xenoblade and a game that "just have" the licencse without Nintendo supervising the project hardly and giving their knowledge of their system...
I even think Nintendo could port Mario galaxy on O3DS when i see what they've done with majora mask...
Funny, because on my 2DS it runs perfectly fine and never lags. But maybe that is because I just got it a few weeks ago and it a 2DS. Wonder why....The game on o3DS is barelly playable... i would bet it didn't even go over 15-18fps and is ugly af... it should be a N3DS exclusif game... btw using HANS can't have FR, auto load ENG, but i can't play this with my O3DSXL it wayyyyyyyy too laggy...
ofc it would be in lower quality, but managing the GPU / CPU with SMG is quite "easy" that's why the game is "insanely gorgeous" for the Wii; because they manage their own system like nobody else (just see how not that different SM3DW from SM3DL on WiiU, just with more polygons and better shaders), like SONY and polyphony did with the Grand turismo series. Xenoblade require much more CPU process because of the worlds, but cut Xenoblade is vast world, and you can port it to O3DS too, a SMG would be barelylowered for N3DS for sure, it wouldn't be THAT noticeable IMO...No. They ported over an n64 game after strictly reworking and recreating the assets from the ground up. Super Mario Galaxy is a possibility, but it will be insanely dumbed down.
Apples to oranges..
I watched some videos of O3DS version VS N3DS (i wasn't sure it was THAT low FPS so i wanted to check) and it's like mine so...Funny, because on my 2DS it runs perfectly fine and never lags. But maybe that is because I just got it a few weeks ago and it a 2DS. Wonder why....

same here, never lagged on my 2DS which helped a lot because I beat the gameFunny, because on my 2DS it runs perfectly fine and never lags. But maybe that is because I just got it a few weeks ago and it a 2DS. Wonder why....
Yeah. Somehow mine ran closer to that of the N3DS in the comparison video above than the O3DS. I guess it helps to not have played the original game in terms of quality loss.same here, never lagged on my 2DS which helped a lot because I beat the gameonly experienced one game crash and that was on the first skyward sword level

ofc it would be in lower quality, but managing the GPU / CPU with SMG is quite "easy" that's why the game is "insanely gorgeous" for the Wii; because they manage their own system like nobody else (just see how not that different SM3DW from SM3DL on WiiU, just with more polygons and better shaders), like SONY and polyphony did with the Grand turismo series. Xenoblade require much more CPU process because of the worlds, but cut Xenoblade is vast world, and you can port it to O3DS too, a SMG would be barelylowered for N3DS for sure, it wouldn't be THAT noticeable IMO...
But still, the port of hyrule warriors is a fail, even on N3DS... at least it's playable on that system, but it's realy ugly... some animations of NPCs are jokes...
I watched some videos of O3DS version VS N3DS (i wasn't sure it was THAT low FPS so i wanted to check) and it's like mine so...
Just take a look
Funny, because on my 2DS it runs perfectly fine and never lags. But maybe that is because I just got it a few weeks ago and it a 2DS. Wonder why....
I know the 3DS and even the N3DS is really limited, and i know it's not that simple, but, majora mask run in 3D @ like 20-30FPS on O3DS, it's a game with a lot of details and sometime, kinda a "lot" of enemies (but i know FPS drops with some enemies in 3D on O3DS), but still, the texture filtering is pretty neat, resolution is good enought to not have a big aliasing effect (i even think there IS a slight anti aliasing on MM3D), but they can't acheive to make run a game without 3D (i couldn't activate it on O3DS, so i guess it's not possible and completely off so it's not running at 800/240), texture are REALY bads, texture filtering is bad, a lot of aliasing, and all of this @ 15fps...Um. It's not the same thing, though. I know the differences between the o3ds and n3ds. I also know that Nintendo and their hardware is at fault for the bad graphics. They could have just as easily made them look beautiful. However, with everything going on on-screen it'd just make life hell for the players. You're looking at graphical fidelity, rather than the performance impact. Unless you're perfectly okay with one enemy on screen at any given time.. Then you'll just have to accept that the 3ds is limited via hardware.
Super Mario 3d land uses a very small amount of resources in comparison to SMG and the Warriors franchise. So, 3D world was easy enough for them to stack on top of that. Another poor example on your part.
I'm just going to say this. If you think it's so simple.. Try your hands at it. You'll wind up ripping your hair out by the end of it. Look at DW8 on the Vita, too. Looks like ass compared to the ps3 version.. And that's because of the dynamic action on-screen.